Struct AtmosphereSettings

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pub struct AtmosphereSettings {
    pub transmittance_lut_size: UVec2,
    pub multiscattering_lut_size: UVec2,
    pub sky_view_lut_size: UVec2,
    pub aerial_view_lut_size: UVec3,
    pub transmittance_lut_samples: u32,
    pub multiscattering_lut_dirs: u32,
    pub multiscattering_lut_samples: u32,
    pub sky_view_lut_samples: u32,
    pub aerial_view_lut_samples: u32,
    pub aerial_view_lut_max_distance: f32,
    pub scene_units_to_m: f32,
}
Expand description

This component controls the resolution of the atmosphere LUTs, and how many samples are used when computing them.

The transmittance LUT stores the transmittance from a point in the atmosphere to the outer edge of the atmosphere in any direction, parametrized by the point’s radius and the cosine of the zenith angle of the ray.

The multiscattering LUT stores the factor representing luminance scattered towards the camera with scattering order >2, parametrized by the point’s radius and the cosine of the zenith angle of the sun.

The sky-view lut is essentially the actual skybox, storing the light scattered towards the camera in every direction with a cubemap.

The aerial-view lut is a 3d LUT fit to the view frustum, which stores the luminance scattered towards the camera at each point (RGB channels), alongside the average transmittance to that point (A channel).

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§transmittance_lut_size: UVec2

The size of the transmittance LUT

§multiscattering_lut_size: UVec2

The size of the multiscattering LUT

§sky_view_lut_size: UVec2

The size of the sky-view LUT.

§aerial_view_lut_size: UVec3

The size of the aerial-view LUT.

§transmittance_lut_samples: u32

The number of points to sample along each ray when computing the transmittance LUT

§multiscattering_lut_dirs: u32

The number of rays to sample when computing each pixel of the multiscattering LUT

§multiscattering_lut_samples: u32

The number of points to sample when integrating along each multiscattering ray

§sky_view_lut_samples: u32

The number of points to sample along each ray when computing the sky-view LUT.

§aerial_view_lut_samples: u32

The number of points to sample for each slice along the z-axis of the aerial-view LUT.

§aerial_view_lut_max_distance: f32

The maximum distance from the camera to evaluate the aerial view LUT. The slices along the z-axis of the texture will be distributed linearly from the camera to this value.

units: m

§scene_units_to_m: f32

A conversion factor between scene units and meters, used to ensure correctness at different length scales.

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impl Clone for AtmosphereSettings

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fn clone(&self) -> AtmosphereSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for AtmosphereSettings
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )

Registers required components.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn register_component_hooks(hooks: &mut ComponentHooks)

👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g., Component::on_add, etc.)
Called when registering this component, allowing mutable access to its ComponentHooks.
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fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl CreateFrom for AtmosphereSettings
where Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>, for<'__, '__, '__> UVec2: CreateFrom, for<'__> UVec3: CreateFrom, for<'__, '__, '__, '__, '__> u32: CreateFrom, for<'__, '__> f32: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl Default for AtmosphereSettings

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl ExtractComponent for AtmosphereSettings

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type QueryData = &'static AtmosphereSettings

ECS ReadOnlyQueryData to fetch the components to extract.
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type QueryFilter = (With<Camera3d>, With<Atmosphere>)

Filters the entities with additional constraints.
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type Out = AtmosphereSettings

The output from extraction. Read more
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fn extract_component(item: QueryItem<'_, Self::QueryData>) -> Option<Self::Out>

Defines how the component is transferred into the “render world”.
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impl FromReflect for AtmosphereSettings
where AtmosphereSettings: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for AtmosphereSettings
where AtmosphereSettings: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for AtmosphereSettings
where AtmosphereSettings: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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Returns a zero-sized enumeration of “kinds” of type. Read more
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Returns an immutable enumeration of “kinds” of type. Read more
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Returns a mutable enumeration of “kinds” of type. Read more
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Attempts to cast this type to a boxed, fully-reflected value.
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Attempts to cast this type to a fully-reflected value.
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Attempts to cast this type to a mutable, fully-reflected value.
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

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Returns a “partial equality” comparison result. Read more
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Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl ReadFrom for AtmosphereSettings
where Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>, for<'__, '__, '__> UVec2: ReadFrom, for<'__> UVec3: ReadFrom, for<'__, '__, '__, '__, '__> u32: ReadFrom, for<'__, '__> f32: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl Reflect for AtmosphereSettings
where AtmosphereSettings: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl ShaderSize for AtmosphereSettings

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for AtmosphereSettings

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl Struct for AtmosphereSettings
where AtmosphereSettings: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for AtmosphereSettings

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the type, or None if it is anonymous. Read more
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Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for AtmosphereSettings
where AtmosphereSettings: Any + Send + Sync, UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection, UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection, u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl WriteInto for AtmosphereSettings
where Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>, for<'__, '__, '__> UVec2: WriteInto, for<'__> UVec3: WriteInto, for<'__, '__, '__, '__, '__> u32: WriteInto, for<'__, '__> f32: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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