pub struct AtmosphereSettings {
pub transmittance_lut_size: UVec2,
pub multiscattering_lut_size: UVec2,
pub sky_view_lut_size: UVec2,
pub aerial_view_lut_size: UVec3,
pub transmittance_lut_samples: u32,
pub multiscattering_lut_dirs: u32,
pub multiscattering_lut_samples: u32,
pub sky_view_lut_samples: u32,
pub aerial_view_lut_samples: u32,
pub aerial_view_lut_max_distance: f32,
pub scene_units_to_m: f32,
}
Expand description
This component controls the resolution of the atmosphere LUTs, and how many samples are used when computing them.
The transmittance LUT stores the transmittance from a point in the atmosphere to the outer edge of the atmosphere in any direction, parametrized by the point’s radius and the cosine of the zenith angle of the ray.
The multiscattering LUT stores the factor representing luminance scattered towards the camera with scattering order >2, parametrized by the point’s radius and the cosine of the zenith angle of the sun.
The sky-view lut is essentially the actual skybox, storing the light scattered towards the camera in every direction with a cubemap.
The aerial-view lut is a 3d LUT fit to the view frustum, which stores the luminance scattered towards the camera at each point (RGB channels), alongside the average transmittance to that point (A channel).
Fields§
§transmittance_lut_size: UVec2
The size of the transmittance LUT
multiscattering_lut_size: UVec2
The size of the multiscattering LUT
sky_view_lut_size: UVec2
The size of the sky-view LUT.
aerial_view_lut_size: UVec3
The size of the aerial-view LUT.
transmittance_lut_samples: u32
The number of points to sample along each ray when computing the transmittance LUT
multiscattering_lut_dirs: u32
The number of rays to sample when computing each pixel of the multiscattering LUT
multiscattering_lut_samples: u32
The number of points to sample when integrating along each multiscattering ray
sky_view_lut_samples: u32
The number of points to sample along each ray when computing the sky-view LUT.
aerial_view_lut_samples: u32
The number of points to sample for each slice along the z-axis of the aerial-view LUT.
aerial_view_lut_max_distance: f32
The maximum distance from the camera to evaluate the aerial view LUT. The slices along the z-axis of the texture will be distributed linearly from the camera to this value.
units: m
scene_units_to_m: f32
A conversion factor between scene units and meters, used to ensure correctness at different length scales.
Trait Implementations§
Source§impl Clone for AtmosphereSettings
impl Clone for AtmosphereSettings
Source§fn clone(&self) -> AtmosphereSettings
fn clone(&self) -> AtmosphereSettings
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
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. Read moreSource§impl Component for AtmosphereSettings
impl Component for AtmosphereSettings
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Read moreSource§impl CreateFrom for AtmosphereSettingswhere
Self: ShaderType<ExtraMetadata = StructMetadata<11usize>>,
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for<'__> UVec3: CreateFrom,
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for<'__> UVec3: CreateFrom,
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Source§impl Default for AtmosphereSettings
impl Default for AtmosphereSettings
Source§impl ExtractComponent for AtmosphereSettings
impl ExtractComponent for AtmosphereSettings
Source§type QueryData = &'static AtmosphereSettings
type QueryData = &'static AtmosphereSettings
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type QueryFilter = (With<Camera3d>, With<Atmosphere>)
Source§type Out = AtmosphereSettings
type Out = AtmosphereSettings
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f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for AtmosphereSettingswhere
AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for AtmosphereSettingswhere
AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl PartialReflect for AtmosphereSettingswhere
AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for AtmosphereSettingswhere
AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl ReadFrom for AtmosphereSettings
impl ReadFrom for AtmosphereSettings
Source§impl Reflect for AtmosphereSettingswhere
AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for AtmosphereSettingswhere
AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl ShaderSize for AtmosphereSettings
impl ShaderSize for AtmosphereSettings
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
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)Source§impl ShaderType for AtmosphereSettingswhere
UVec2: ShaderType + ShaderSize,
UVec3: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
impl ShaderType for AtmosphereSettingswhere
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UVec3: ShaderType + ShaderSize,
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AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for AtmosphereSettingswhere
AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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impl TypePath for AtmosphereSettings
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AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for AtmosphereSettingswhere
AtmosphereSettings: Any + Send + Sync,
UVec2: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
UVec3: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
u32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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impl WriteInto for AtmosphereSettings
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
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impl Freeze for AtmosphereSettings
impl RefUnwindSafe for AtmosphereSettings
impl Send for AtmosphereSettings
impl Sync for AtmosphereSettings
impl Unpin for AtmosphereSettings
impl UnwindSafe for AtmosphereSettings
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