pub fn late_gpu_preprocess(
current_view: ViewQuery<'_, '_, (&ExtractedView, &PreprocessBindGroups, &ViewUniformOffset), (Without<SkipGpuPreprocess>, Without<NoIndirectDrawing>, With<OcclusionCulling>, With<DepthPrepass>)>,
batched_instance_buffers: Res<'_, BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>,
pipeline_cache: Res<'_, PipelineCache>,
preprocess_pipelines: Res<'_, PreprocessPipelines>,
ctx: RenderContext<'_, '_>,
)