pub fn prepare_morphs(
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
uniform: ResMut<'_, MorphUniforms>,
)
pub fn prepare_morphs(
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
uniform: ResMut<'_, MorphUniforms>,
)