Struct MorphUniforms

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pub struct MorphUniforms {
    pub current_buffer: RawBufferVec<f32>,
    pub prev_buffer: RawBufferVec<f32>,
}
Expand description

The GPU buffers containing morph weights for all meshes with morph targets.

This is double-buffered: we store the weights of the previous frame in addition to those of the current frame. This is for motion vector calculation. Every frame, we swap buffers and reuse the morph target weight buffer from two frames ago for the current frame.

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§current_buffer: RawBufferVec<f32>

The morph weights for the current frame.

§prev_buffer: RawBufferVec<f32>

The morph weights for the previous frame.

Trait Implementations§

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impl Default for MorphUniforms

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Resource for MorphUniforms
where Self: Send + Sync + 'static,

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