Function prepare_preprocess_bind_groups

Source
pub fn prepare_preprocess_bind_groups(
    commands: Commands<'_, '_>,
    views: Query<'_, '_, (Entity, &ExtractedView)>,
    view_depth_pyramids: Query<'_, '_, (&ViewDepthPyramid, &PreviousViewUniformOffset)>,
    render_device: Res<'_, RenderDevice>,
    batched_instance_buffers: Res<'_, BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>,
    indirect_parameters_buffers: Res<'_, IndirectParametersBuffers>,
    mesh_culling_data_buffer: Res<'_, MeshCullingDataBuffer>,
    view_uniforms: Res<'_, ViewUniforms>,
    previous_view_uniforms: Res<'_, PreviousViewUniforms>,
    pipelines: Res<'_, PreprocessPipelines>,
)
Expand description

A system that attaches the mesh uniform buffers to the bind groups for the variants of the mesh preprocessing compute shader.