Structs§
- Component added on the render world entities to keep track of the corresponding main world entity.
- Component added on the main world entities that are synced to the Render World in order to keep track of the corresponding render world entity.
- Marker component that indicates that its entity needs to be synchronized to the render world.
- A plugin that synchronizes entities with
SyncToRenderWorld
between the main world and the render world. - Marker component that indicates that its entity needs to be despawned at the end of the frame.