Structs§
- Main
Entity - Component added on the render world entities to keep track of the corresponding main world entity.
- Render
Entity - Component added on the main world entities that are synced to the Render World in order to keep track of the corresponding render world entity.
- Sync
ToRender World - Marker component that indicates that its entity needs to be synchronized to the render world.
- Sync
World Plugin - A plugin that synchronizes entities with
SyncToRenderWorld
between the main world and the render world. - Temporary
Render Entity - Marker component that indicates that its entity needs to be despawned at the end of the frame.
Type Aliases§
- Main
Entity Hash Map - A
HashMap
pre-configured to useEntityHash
hashing with aMainEntity
. - Main
Entity Hash Set - A
HashSet
pre-configured to useEntityHash
hashing with aMainEntity
..