Modules§
- alpha
- batching
- camera
- diagnostic
- Infrastructure for recording render diagnostics.
- extract_
component - extract_
instances - Convenience logic for turning components from the main world into extracted instances in the render world.
- extract_
resource - globals
- gpu_
component_ array_ buffer - gpu_
readback - graph
- mesh
- pipelined_
rendering Non-WebAssembly - prelude
- The render prelude.
- primitives
- render_
asset - render_
graph - render_
phase - The modular rendering abstraction responsible for queuing, preparing, sorting and drawing entities as part of separate render phases.
- render_
resource - renderer
- settings
- storage
- sync_
component - sync_
world - texture
- view
Macros§
Structs§
- Extract
- A helper for accessing
MainWorld
content using a system parameter. - Extract
Schedule - Schedule which extract data from the main world and inserts it into the render world.
- Main
World - The simulation
World
of the application, stored as a resource. - Render
- The main render schedule.
- Render
App - A label for the rendering sub-app.
- Render
Plugin - Contains the default Bevy rendering backend based on wgpu.