pub fn time_system(
real_time: ResMut<'_, Time<Real>>,
virtual_time: ResMut<'_, Time<Virtual>>,
time: ResMut<'_, Time>,
update_strategy: Res<'_, TimeUpdateStrategy>,
time_recv: Option<Res<'_, TimeReceiver>>,
has_received_time: Local<'_, bool>,
)
Expand description
The system used to update the Time
used by app logic. If there is a render world the time is
sent from there to this system through channels. Otherwise the time is updated in this system.