pub enum TimeUpdateStrategy {
Automatic,
ManualInstant(Instant),
ManualDuration(Duration),
}
Expand description
Configuration resource used to determine how the time system should run.
For most cases, TimeUpdateStrategy::Automatic
is fine. When writing tests, dealing with
networking or similar, you may prefer to set the next Time
value manually.
Variants§
Automatic
Time
will be automatically updated each frame using an Instant
sent from the render world via a TimeSender
.
If nothing is sent, the system clock will be used instead.
ManualInstant(Instant)
Time
will be updated to the specified Instant
value each frame.
In order for time to progress, this value must be manually updated each frame.
Note that the Time
resource will not be updated until TimeSystem
runs.
ManualDuration(Duration)
Trait Implementations§
Source§impl Default for TimeUpdateStrategy
impl Default for TimeUpdateStrategy
Source§fn default() -> TimeUpdateStrategy
fn default() -> TimeUpdateStrategy
Returns the “default value” for a type. Read more
impl Resource for TimeUpdateStrategy
Auto Trait Implementations§
impl Freeze for TimeUpdateStrategy
impl RefUnwindSafe for TimeUpdateStrategy
impl Send for TimeUpdateStrategy
impl Sync for TimeUpdateStrategy
impl Unpin for TimeUpdateStrategy
impl UnwindSafe for TimeUpdateStrategy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to &Any
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’s vtable from &Trait
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.