pub struct ScrollAreaOutput<R> {
    pub inner: R,
    pub id: Id,
    pub state: State,
    pub content_size: Vec2,
    pub inner_rect: Rect,
}Fields§
§inner: RWhat the user closure returned.
id: IdId of the ScrollArea.
state: StateThe current state of the scroll area.
content_size: Vec2The size of the content. If this is larger than Self::inner_rect,
then there was need for scrolling.
inner_rect: RectWhere on the screen the content is (excludes scroll bars).
Auto Trait Implementations§
impl<R> Freeze for ScrollAreaOutput<R>where
    R: Freeze,
impl<R> RefUnwindSafe for ScrollAreaOutput<R>where
    R: RefUnwindSafe,
impl<R> Send for ScrollAreaOutput<R>where
    R: Send,
impl<R> Sync for ScrollAreaOutput<R>where
    R: Sync,
impl<R> Unpin for ScrollAreaOutput<R>where
    R: Unpin,
impl<R> UnwindSafe for ScrollAreaOutput<R>where
    R: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more