pub struct ScrollAreaOutput<R> {
pub inner: R,
pub id: Id,
pub state: State,
pub content_size: Vec2,
pub inner_rect: Rect,
}
Fields§
§inner: R
What the user closure returned.
id: Id
Id
of the ScrollArea
.
state: State
The current state of the scroll area.
content_size: Vec2
The size of the content. If this is larger than Self::inner_rect
,
then there was need for scrolling.
inner_rect: Rect
Where on the screen the content is (excludes scroll bars).
Auto Trait Implementations§
impl<R> Freeze for ScrollAreaOutput<R>where
R: Freeze,
impl<R> RefUnwindSafe for ScrollAreaOutput<R>where
R: RefUnwindSafe,
impl<R> Send for ScrollAreaOutput<R>where
R: Send,
impl<R> Sync for ScrollAreaOutput<R>where
R: Sync,
impl<R> Unpin for ScrollAreaOutput<R>where
R: Unpin,
impl<R> UnwindSafe for ScrollAreaOutput<R>where
R: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more