pub struct PCursorRange {
pub primary: PCursor,
pub secondary: PCursor,
}
Fields§
§primary: PCursor
When selecting with a mouse, this is where the mouse was released. When moving with e.g. shift+arrows, this is what moves. Note that the two ends can come in any order, and also be equal (no selection).
secondary: PCursor
When selecting with a mouse, this is where the mouse was first pressed. This part of the cursor does not move when shift is down.
Trait Implementations§
Source§impl Clone for PCursorRange
impl Clone for PCursorRange
Source§fn clone(&self) -> PCursorRange
fn clone(&self) -> PCursorRange
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PCursorRange
impl Debug for PCursorRange
Source§impl Default for PCursorRange
impl Default for PCursorRange
Source§fn default() -> PCursorRange
fn default() -> PCursorRange
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PCursorRange
impl<'de> Deserialize<'de> for PCursorRange
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PCursorRange
impl PartialEq for PCursorRange
Source§impl Serialize for PCursorRange
impl Serialize for PCursorRange
impl Copy for PCursorRange
impl StructuralPartialEq for PCursorRange
Auto Trait Implementations§
impl Freeze for PCursorRange
impl RefUnwindSafe for PCursorRange
impl Send for PCursorRange
impl Sync for PCursorRange
impl Unpin for PCursorRange
impl UnwindSafe for PCursorRange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more