pub struct TextureHandle { /* private fields */ }
Expand description
Used to paint images.
An image is pixels stored in RAM, and represented using ImageData
.
Before you can paint it however, you need to convert it to a texture.
If you are using egui, use egui::Context::load_texture
.
The TextureHandle
can be cloned cheaply.
When the last TextureHandle
for specific texture is dropped, the texture is freed.
See also TextureManager
.
Implementations§
Source§impl TextureHandle
impl TextureHandle
Sourcepub fn new(tex_mngr: Arc<RwLock<TextureManager>>, id: TextureId) -> Self
pub fn new(tex_mngr: Arc<RwLock<TextureManager>>, id: TextureId) -> Self
If you are using egui, use egui::Context::load_texture
instead.
pub fn id(&self) -> TextureId
Sourcepub fn set(&mut self, image: impl Into<ImageData>, options: TextureOptions)
pub fn set(&mut self, image: impl Into<ImageData>, options: TextureOptions)
Assign a new image to an existing texture.
Sourcepub fn set_partial(
&mut self,
pos: [usize; 2],
image: impl Into<ImageData>,
options: TextureOptions,
)
pub fn set_partial( &mut self, pos: [usize; 2], image: impl Into<ImageData>, options: TextureOptions, )
Assign a new image to a subregion of the whole texture.
Sourcepub fn aspect_ratio(&self) -> f32
pub fn aspect_ratio(&self) -> f32
width / height
Trait Implementations§
Source§impl Clone for TextureHandle
impl Clone for TextureHandle
Source§impl Drop for TextureHandle
impl Drop for TextureHandle
Source§impl From<&TextureHandle> for TextureId
impl From<&TextureHandle> for TextureId
Source§fn from(handle: &TextureHandle) -> Self
fn from(handle: &TextureHandle) -> Self
Converts to this type from the input type.
Source§impl From<&mut TextureHandle> for TextureId
impl From<&mut TextureHandle> for TextureId
Source§fn from(handle: &mut TextureHandle) -> Self
fn from(handle: &mut TextureHandle) -> Self
Converts to this type from the input type.
Source§impl Hash for TextureHandle
impl Hash for TextureHandle
Source§impl PartialEq for TextureHandle
impl PartialEq for TextureHandle
impl Eq for TextureHandle
Auto Trait Implementations§
impl Freeze for TextureHandle
impl !RefUnwindSafe for TextureHandle
impl Send for TextureHandle
impl Sync for TextureHandle
impl Unpin for TextureHandle
impl !UnwindSafe for TextureHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more