pub trait HasContext {
type Shader: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type Program: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type Buffer: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type VertexArray: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type Texture: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type Sampler: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type Fence: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type Framebuffer: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type Renderbuffer: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type Query: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type TransformFeedback: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd;
type UniformLocation: Clone + Debug;
Show 290 methods
// Required methods
fn supported_extensions(&self) -> &HashSet<String>;
fn supports_debug(&self) -> bool;
fn version(&self) -> &Version;
unsafe fn create_framebuffer(&self) -> Result<Self::Framebuffer, String>;
unsafe fn is_framebuffer(&self, framebuffer: Self::Framebuffer) -> bool;
unsafe fn create_query(&self) -> Result<Self::Query, String>;
unsafe fn create_renderbuffer(&self) -> Result<Self::Renderbuffer, String>;
unsafe fn is_renderbuffer(&self, renderbuffer: Self::Renderbuffer) -> bool;
unsafe fn create_sampler(&self) -> Result<Self::Sampler, String>;
unsafe fn create_shader(
&self,
shader_type: u32,
) -> Result<Self::Shader, String>;
unsafe fn is_shader(&self, shader: Self::Shader) -> bool;
unsafe fn create_texture(&self) -> Result<Self::Texture, String>;
unsafe fn create_named_texture(
&self,
target: u32,
) -> Result<Self::Texture, String>;
unsafe fn is_texture(&self, texture: Self::Texture) -> bool;
unsafe fn delete_shader(&self, shader: Self::Shader);
unsafe fn shader_source(&self, shader: Self::Shader, source: &str);
unsafe fn compile_shader(&self, shader: Self::Shader);
unsafe fn get_shader_completion_status(&self, shader: Self::Shader) -> bool;
unsafe fn get_shader_compile_status(&self, shader: Self::Shader) -> bool;
unsafe fn get_shader_info_log(&self, shader: Self::Shader) -> String;
unsafe fn get_tex_image(
&self,
target: u32,
level: i32,
format: u32,
ty: u32,
pixels: PixelPackData<'_>,
);
unsafe fn create_program(&self) -> Result<Self::Program, String>;
unsafe fn is_program(&self, program: Self::Program) -> bool;
unsafe fn delete_program(&self, program: Self::Program);
unsafe fn attach_shader(&self, program: Self::Program, shader: Self::Shader);
unsafe fn detach_shader(&self, program: Self::Program, shader: Self::Shader);
unsafe fn link_program(&self, program: Self::Program);
unsafe fn get_program_completion_status(
&self,
program: Self::Program,
) -> bool;
unsafe fn get_program_link_status(&self, program: Self::Program) -> bool;
unsafe fn get_program_info_log(&self, program: Self::Program) -> String;
unsafe fn get_program_resource_i32(
&self,
program: Self::Program,
interface: u32,
index: u32,
properties: &[u32],
) -> Vec<i32>;
unsafe fn get_active_uniforms(&self, program: Self::Program) -> u32;
unsafe fn get_active_uniform(
&self,
program: Self::Program,
index: u32,
) -> Option<ActiveUniform>;
unsafe fn use_program(&self, program: Option<Self::Program>);
unsafe fn create_buffer(&self) -> Result<Self::Buffer, String>;
unsafe fn create_named_buffer(&self) -> Result<Self::Buffer, String>;
unsafe fn is_buffer(&self, buffer: Self::Buffer) -> bool;
unsafe fn bind_buffer(&self, target: u32, buffer: Option<Self::Buffer>);
unsafe fn bind_buffer_base(
&self,
target: u32,
index: u32,
buffer: Option<Self::Buffer>,
);
unsafe fn bind_buffer_range(
&self,
target: u32,
index: u32,
buffer: Option<Self::Buffer>,
offset: i32,
size: i32,
);
unsafe fn bind_vertex_buffer(
&self,
binding_index: u32,
buffer: Option<Buffer>,
offset: i32,
stride: i32,
);
unsafe fn bind_framebuffer(
&self,
target: u32,
framebuffer: Option<Self::Framebuffer>,
);
unsafe fn bind_renderbuffer(
&self,
target: u32,
renderbuffer: Option<Self::Renderbuffer>,
);
unsafe fn blit_framebuffer(
&self,
src_x0: i32,
src_y0: i32,
src_x1: i32,
src_y1: i32,
dst_x0: i32,
dst_y0: i32,
dst_x1: i32,
dst_y1: i32,
mask: u32,
filter: u32,
);
unsafe fn create_vertex_array(&self) -> Result<Self::VertexArray, String>;
unsafe fn delete_vertex_array(&self, vertex_array: Self::VertexArray);
unsafe fn bind_vertex_array(&self, vertex_array: Option<Self::VertexArray>);
unsafe fn clear_color(&self, red: f32, green: f32, blue: f32, alpha: f32);
unsafe fn supports_f64_precision() -> bool;
unsafe fn clear_depth_f64(&self, depth: f64);
unsafe fn clear_depth_f32(&self, depth: f32);
unsafe fn clear_stencil(&self, stencil: i32);
unsafe fn clear(&self, mask: u32);
unsafe fn patch_parameter_i32(&self, parameter: u32, value: i32);
unsafe fn pixel_store_i32(&self, parameter: u32, value: i32);
unsafe fn pixel_store_bool(&self, parameter: u32, value: bool);
unsafe fn bind_frag_data_location(
&self,
program: Self::Program,
color_number: u32,
name: &str,
);
unsafe fn buffer_data_size(&self, target: u32, size: i32, usage: u32);
unsafe fn buffer_data_u8_slice(&self, target: u32, data: &[u8], usage: u32);
unsafe fn named_buffer_data_u8_slice(
&self,
buffer: Self::Buffer,
data: &[u8],
usage: u32,
);
unsafe fn buffer_sub_data_u8_slice(
&self,
target: u32,
offset: i32,
src_data: &[u8],
);
unsafe fn get_buffer_sub_data(
&self,
target: u32,
offset: i32,
dst_data: &mut [u8],
);
unsafe fn buffer_storage(
&self,
target: u32,
size: i32,
data: Option<&[u8]>,
flags: u32,
);
unsafe fn check_framebuffer_status(&self, target: u32) -> u32;
unsafe fn clear_buffer_i32_slice(
&self,
target: u32,
draw_buffer: u32,
values: &[i32],
);
unsafe fn clear_buffer_u32_slice(
&self,
target: u32,
draw_buffer: u32,
values: &[u32],
);
unsafe fn clear_buffer_f32_slice(
&self,
target: u32,
draw_buffer: u32,
values: &[f32],
);
unsafe fn clear_buffer_depth_stencil(
&self,
target: u32,
draw_buffer: u32,
depth: f32,
stencil: i32,
);
unsafe fn client_wait_sync(
&self,
fence: Self::Fence,
flags: u32,
timeout: i32,
) -> u32;
unsafe fn wait_sync(&self, fence: Self::Fence, flags: u32, timeout: u64);
unsafe fn copy_buffer_sub_data(
&self,
src_target: u32,
dst_target: u32,
src_offset: i32,
dst_offset: i32,
size: i32,
);
unsafe fn copy_image_sub_data(
&self,
src_name: Self::Texture,
src_target: u32,
src_level: i32,
src_x: i32,
src_y: i32,
src_z: i32,
dst_name: Self::Texture,
dst_target: u32,
dst_level: i32,
dst_x: i32,
dst_y: i32,
dst_z: i32,
src_width: i32,
src_height: i32,
src_depth: i32,
);
unsafe fn copy_tex_image_2d(
&self,
target: u32,
level: i32,
internal_format: u32,
x: i32,
y: i32,
width: i32,
height: i32,
border: i32,
);
unsafe fn copy_tex_sub_image_2d(
&self,
target: u32,
level: i32,
x_offset: i32,
y_offset: i32,
x: i32,
y: i32,
width: i32,
height: i32,
);
unsafe fn copy_tex_sub_image_3d(
&self,
target: u32,
level: i32,
x_offset: i32,
y_offset: i32,
z_offset: i32,
x: i32,
y: i32,
width: i32,
height: i32,
);
unsafe fn delete_buffer(&self, buffer: Self::Buffer);
unsafe fn delete_framebuffer(&self, framebuffer: Self::Framebuffer);
unsafe fn delete_query(&self, query: Self::Query);
unsafe fn delete_renderbuffer(&self, renderbuffer: Self::Renderbuffer);
unsafe fn delete_sampler(&self, texture: Self::Sampler);
unsafe fn delete_sync(&self, fence: Self::Fence);
unsafe fn delete_texture(&self, texture: Self::Texture);
unsafe fn disable(&self, parameter: u32);
unsafe fn disable_draw_buffer(&self, parameter: u32, draw_buffer: u32);
unsafe fn disable_vertex_attrib_array(&self, index: u32);
unsafe fn dispatch_compute(
&self,
groups_x: u32,
groups_y: u32,
groups_z: u32,
);
unsafe fn dispatch_compute_indirect(&self, offset: i32);
unsafe fn draw_arrays(&self, mode: u32, first: i32, count: i32);
unsafe fn draw_arrays_instanced(
&self,
mode: u32,
first: i32,
count: i32,
instance_count: i32,
);
unsafe fn draw_arrays_instanced_base_instance(
&self,
mode: u32,
first: i32,
count: i32,
instance_count: i32,
base_instance: u32,
);
unsafe fn draw_arrays_indirect_offset(&self, mode: u32, offset: i32);
unsafe fn draw_buffer(&self, buffer: u32);
unsafe fn draw_buffers(&self, buffers: &[u32]);
unsafe fn draw_elements(
&self,
mode: u32,
count: i32,
element_type: u32,
offset: i32,
);
unsafe fn draw_elements_base_vertex(
&self,
mode: u32,
count: i32,
element_type: u32,
offset: i32,
base_vertex: i32,
);
unsafe fn draw_elements_instanced(
&self,
mode: u32,
count: i32,
element_type: u32,
offset: i32,
instance_count: i32,
);
unsafe fn draw_elements_instanced_base_vertex(
&self,
mode: u32,
count: i32,
element_type: u32,
offset: i32,
instance_count: i32,
base_vertex: i32,
);
unsafe fn draw_elements_instanced_base_vertex_base_instance(
&self,
mode: u32,
count: i32,
element_type: u32,
offset: i32,
instance_count: i32,
base_vertex: i32,
base_instance: u32,
);
unsafe fn draw_elements_indirect_offset(
&self,
mode: u32,
element_type: u32,
offset: i32,
);
unsafe fn enable(&self, parameter: u32);
unsafe fn is_enabled(&self, parameter: u32) -> bool;
unsafe fn enable_draw_buffer(&self, parameter: u32, draw_buffer: u32);
unsafe fn enable_vertex_array_attrib(
&self,
vao: Self::VertexArray,
index: u32,
);
unsafe fn enable_vertex_attrib_array(&self, index: u32);
unsafe fn flush(&self);
unsafe fn framebuffer_renderbuffer(
&self,
target: u32,
attachment: u32,
renderbuffer_target: u32,
renderbuffer: Option<Self::Renderbuffer>,
);
unsafe fn framebuffer_texture(
&self,
target: u32,
attachment: u32,
texture: Option<Self::Texture>,
level: i32,
);
unsafe fn framebuffer_texture_2d(
&self,
target: u32,
attachment: u32,
texture_target: u32,
texture: Option<Self::Texture>,
level: i32,
);
unsafe fn framebuffer_texture_3d(
&self,
target: u32,
attachment: u32,
texture_target: u32,
texture: Option<Self::Texture>,
level: i32,
layer: i32,
);
unsafe fn framebuffer_texture_layer(
&self,
target: u32,
attachment: u32,
texture: Option<Self::Texture>,
level: i32,
layer: i32,
);
unsafe fn front_face(&self, value: u32);
unsafe fn get_error(&self) -> u32;
unsafe fn get_tex_parameter_i32(&self, target: u32, parameter: u32) -> i32;
unsafe fn get_buffer_parameter_i32(
&self,
target: u32,
parameter: u32,
) -> i32;
unsafe fn get_parameter_i32(&self, parameter: u32) -> i32;
unsafe fn get_parameter_i32_slice(&self, parameter: u32, out: &mut [i32]);
unsafe fn get_parameter_f32(&self, parameter: u32) -> f32;
unsafe fn get_parameter_f32_slice(&self, parameter: u32, out: &mut [f32]);
unsafe fn get_parameter_indexed_i32(
&self,
parameter: u32,
index: u32,
) -> i32;
unsafe fn get_parameter_indexed_string(
&self,
parameter: u32,
index: u32,
) -> String;
unsafe fn get_parameter_string(&self, parameter: u32) -> String;
unsafe fn get_active_uniform_block_parameter_i32(
&self,
program: Self::Program,
uniform_block_index: u32,
parameter: u32,
) -> i32;
unsafe fn get_active_uniform_block_parameter_i32_slice(
&self,
program: Self::Program,
uniform_block_index: u32,
parameter: u32,
out: &mut [i32],
);
unsafe fn get_active_uniform_block_name(
&self,
program: Self::Program,
uniform_block_index: u32,
) -> String;
unsafe fn get_uniform_location(
&self,
program: Self::Program,
name: &str,
) -> Option<Self::UniformLocation>;
unsafe fn get_attrib_location(
&self,
program: Self::Program,
name: &str,
) -> Option<u32>;
unsafe fn bind_attrib_location(
&self,
program: Self::Program,
index: u32,
name: &str,
);
unsafe fn get_active_attributes(&self, program: Self::Program) -> u32;
unsafe fn get_active_attribute(
&self,
program: Self::Program,
index: u32,
) -> Option<ActiveAttribute>;
unsafe fn get_sync_status(&self, fence: Self::Fence) -> u32;
unsafe fn is_sync(&self, fence: Self::Fence) -> bool;
unsafe fn renderbuffer_storage(
&self,
target: u32,
internal_format: u32,
width: i32,
height: i32,
);
unsafe fn renderbuffer_storage_multisample(
&self,
target: u32,
samples: i32,
internal_format: u32,
width: i32,
height: i32,
);
unsafe fn sampler_parameter_f32(
&self,
sampler: Self::Sampler,
name: u32,
value: f32,
);
unsafe fn sampler_parameter_f32_slice(
&self,
sampler: Self::Sampler,
name: u32,
value: &[f32],
);
unsafe fn sampler_parameter_i32(
&self,
sampler: Self::Sampler,
name: u32,
value: i32,
);
unsafe fn generate_mipmap(&self, target: u32);
unsafe fn generate_texture_mipmap(&self, texture: Self::Texture);
unsafe fn tex_image_1d(
&self,
target: u32,
level: i32,
internal_format: i32,
width: i32,
border: i32,
format: u32,
ty: u32,
pixels: Option<&[u8]>,
);
unsafe fn compressed_tex_image_1d(
&self,
target: u32,
level: i32,
internal_format: i32,
width: i32,
border: i32,
image_size: i32,
pixels: &[u8],
);
unsafe fn tex_image_2d(
&self,
target: u32,
level: i32,
internal_format: i32,
width: i32,
height: i32,
border: i32,
format: u32,
ty: u32,
pixels: Option<&[u8]>,
);
unsafe fn tex_image_2d_multisample(
&self,
target: u32,
samples: i32,
internal_format: i32,
width: i32,
height: i32,
fixed_sample_locations: bool,
);
unsafe fn compressed_tex_image_2d(
&self,
target: u32,
level: i32,
internal_format: i32,
width: i32,
height: i32,
border: i32,
image_size: i32,
pixels: &[u8],
);
unsafe fn tex_image_3d(
&self,
target: u32,
level: i32,
internal_format: i32,
width: i32,
height: i32,
depth: i32,
border: i32,
format: u32,
ty: u32,
pixels: Option<&[u8]>,
);
unsafe fn compressed_tex_image_3d(
&self,
target: u32,
level: i32,
internal_format: i32,
width: i32,
height: i32,
depth: i32,
border: i32,
image_size: i32,
pixels: &[u8],
);
unsafe fn tex_storage_1d(
&self,
target: u32,
levels: i32,
internal_format: u32,
width: i32,
);
unsafe fn tex_storage_2d(
&self,
target: u32,
levels: i32,
internal_format: u32,
width: i32,
height: i32,
);
unsafe fn tex_storage_2d_multisample(
&self,
target: u32,
samples: i32,
internal_format: u32,
width: i32,
height: i32,
fixed_sample_locations: bool,
);
unsafe fn tex_storage_3d(
&self,
target: u32,
levels: i32,
internal_format: u32,
width: i32,
height: i32,
depth: i32,
);
unsafe fn texture_storage_3d(
&self,
texture: Self::Texture,
levels: i32,
internal_format: u32,
width: i32,
height: i32,
depth: i32,
);
unsafe fn get_uniform_i32(
&self,
program: Self::Program,
location: &Self::UniformLocation,
v: &mut [i32],
);
unsafe fn get_uniform_f32(
&self,
program: Self::Program,
location: &Self::UniformLocation,
v: &mut [f32],
);
unsafe fn uniform_1_i32(
&self,
location: Option<&Self::UniformLocation>,
x: i32,
);
unsafe fn uniform_2_i32(
&self,
location: Option<&Self::UniformLocation>,
x: i32,
y: i32,
);
unsafe fn uniform_3_i32(
&self,
location: Option<&Self::UniformLocation>,
x: i32,
y: i32,
z: i32,
);
unsafe fn uniform_4_i32(
&self,
location: Option<&Self::UniformLocation>,
x: i32,
y: i32,
z: i32,
w: i32,
);
unsafe fn uniform_1_i32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[i32],
);
unsafe fn uniform_2_i32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[i32],
);
unsafe fn uniform_3_i32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[i32],
);
unsafe fn uniform_4_i32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[i32],
);
unsafe fn uniform_1_u32(
&self,
location: Option<&Self::UniformLocation>,
x: u32,
);
unsafe fn uniform_2_u32(
&self,
location: Option<&Self::UniformLocation>,
x: u32,
y: u32,
);
unsafe fn uniform_3_u32(
&self,
location: Option<&Self::UniformLocation>,
x: u32,
y: u32,
z: u32,
);
unsafe fn uniform_4_u32(
&self,
location: Option<&Self::UniformLocation>,
x: u32,
y: u32,
z: u32,
w: u32,
);
unsafe fn uniform_1_u32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[u32],
);
unsafe fn uniform_2_u32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[u32],
);
unsafe fn uniform_3_u32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[u32],
);
unsafe fn uniform_4_u32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[u32],
);
unsafe fn uniform_1_f32(
&self,
location: Option<&Self::UniformLocation>,
x: f32,
);
unsafe fn uniform_2_f32(
&self,
location: Option<&Self::UniformLocation>,
x: f32,
y: f32,
);
unsafe fn uniform_3_f32(
&self,
location: Option<&Self::UniformLocation>,
x: f32,
y: f32,
z: f32,
);
unsafe fn uniform_4_f32(
&self,
location: Option<&Self::UniformLocation>,
x: f32,
y: f32,
z: f32,
w: f32,
);
unsafe fn uniform_1_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[f32],
);
unsafe fn uniform_2_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[f32],
);
unsafe fn uniform_3_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[f32],
);
unsafe fn uniform_4_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
v: &[f32],
);
unsafe fn uniform_matrix_2_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn uniform_matrix_2x3_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn uniform_matrix_2x4_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn uniform_matrix_3x2_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn uniform_matrix_3_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn uniform_matrix_3x4_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn uniform_matrix_4x2_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn uniform_matrix_4x3_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn uniform_matrix_4_f32_slice(
&self,
location: Option<&Self::UniformLocation>,
transpose: bool,
v: &[f32],
);
unsafe fn unmap_buffer(&self, target: u32);
unsafe fn cull_face(&self, value: u32);
unsafe fn color_mask(&self, red: bool, green: bool, blue: bool, alpha: bool);
unsafe fn color_mask_draw_buffer(
&self,
buffer: u32,
red: bool,
green: bool,
blue: bool,
alpha: bool,
);
unsafe fn depth_mask(&self, value: bool);
unsafe fn blend_color(&self, red: f32, green: f32, blue: f32, alpha: f32);
unsafe fn line_width(&self, width: f32);
unsafe fn map_buffer_range(
&self,
target: u32,
offset: i32,
length: i32,
access: u32,
) -> *mut u8;
unsafe fn flush_mapped_buffer_range(
&self,
target: u32,
offset: i32,
length: i32,
);
unsafe fn invalidate_buffer_sub_data(
&self,
target: u32,
offset: i32,
length: i32,
);
unsafe fn invalidate_framebuffer(&self, target: u32, attachments: &[u32]);
unsafe fn polygon_offset(&self, factor: f32, units: f32);
unsafe fn polygon_mode(&self, face: u32, mode: u32);
unsafe fn finish(&self);
unsafe fn bind_texture(&self, target: u32, texture: Option<Self::Texture>);
unsafe fn bind_sampler(&self, unit: u32, sampler: Option<Self::Sampler>);
unsafe fn active_texture(&self, unit: u32);
unsafe fn fence_sync(
&self,
condition: u32,
flags: u32,
) -> Result<Self::Fence, String>;
unsafe fn tex_parameter_f32(&self, target: u32, parameter: u32, value: f32);
unsafe fn tex_parameter_i32(&self, target: u32, parameter: u32, value: i32);
unsafe fn texture_parameter_i32(
&self,
texture: Self::Texture,
parameter: u32,
value: i32,
);
unsafe fn tex_parameter_f32_slice(
&self,
target: u32,
parameter: u32,
values: &[f32],
);
unsafe fn tex_parameter_i32_slice(
&self,
target: u32,
parameter: u32,
values: &[i32],
);
unsafe fn tex_sub_image_2d(
&self,
target: u32,
level: i32,
x_offset: i32,
y_offset: i32,
width: i32,
height: i32,
format: u32,
ty: u32,
pixels: PixelUnpackData<'_>,
);
unsafe fn compressed_tex_sub_image_2d(
&self,
target: u32,
level: i32,
x_offset: i32,
y_offset: i32,
width: i32,
height: i32,
format: u32,
pixels: CompressedPixelUnpackData<'_>,
);
unsafe fn tex_sub_image_3d(
&self,
target: u32,
level: i32,
x_offset: i32,
y_offset: i32,
z_offset: i32,
width: i32,
height: i32,
depth: i32,
format: u32,
ty: u32,
pixels: PixelUnpackData<'_>,
);
unsafe fn texture_sub_image_3d(
&self,
texture: Self::Texture,
level: i32,
x_offset: i32,
y_offset: i32,
z_offset: i32,
width: i32,
height: i32,
depth: i32,
format: u32,
ty: u32,
pixels: PixelUnpackData<'_>,
);
unsafe fn compressed_tex_sub_image_3d(
&self,
target: u32,
level: i32,
x_offset: i32,
y_offset: i32,
z_offset: i32,
width: i32,
height: i32,
depth: i32,
format: u32,
pixels: CompressedPixelUnpackData<'_>,
);
unsafe fn depth_func(&self, func: u32);
unsafe fn depth_range_f32(&self, near: f32, far: f32);
unsafe fn depth_range_f64(&self, near: f64, far: f64);
unsafe fn depth_range_f64_slice(
&self,
first: u32,
count: i32,
values: &[[f64; 2]],
);
unsafe fn scissor(&self, x: i32, y: i32, width: i32, height: i32);
unsafe fn scissor_slice(
&self,
first: u32,
count: i32,
scissors: &[[i32; 4]],
);
unsafe fn vertex_array_attrib_binding_f32(
&self,
vao: Self::VertexArray,
index: u32,
binding_index: u32,
);
unsafe fn vertex_array_attrib_format_f32(
&self,
vao: Self::VertexArray,
index: u32,
size: i32,
data_type: u32,
normalized: bool,
relative_offset: u32,
);
unsafe fn vertex_array_attrib_format_i32(
&self,
vao: Self::VertexArray,
index: u32,
size: i32,
data_type: u32,
relative_offset: u32,
);
unsafe fn vertex_array_element_buffer(
&self,
vao: Self::VertexArray,
buffer: Option<Self::Buffer>,
);
unsafe fn vertex_array_vertex_buffer(
&self,
vao: Self::VertexArray,
binding_index: u32,
buffer: Option<Self::Buffer>,
offset: i32,
stride: i32,
);
unsafe fn vertex_attrib_divisor(&self, index: u32, divisor: u32);
unsafe fn vertex_attrib_pointer_f32(
&self,
index: u32,
size: i32,
data_type: u32,
normalized: bool,
stride: i32,
offset: i32,
);
unsafe fn vertex_attrib_pointer_i32(
&self,
index: u32,
size: i32,
data_type: u32,
stride: i32,
offset: i32,
);
unsafe fn vertex_attrib_pointer_f64(
&self,
index: u32,
size: i32,
data_type: u32,
stride: i32,
offset: i32,
);
unsafe fn vertex_attrib_format_f32(
&self,
index: u32,
size: i32,
data_type: u32,
normalized: bool,
relative_offset: u32,
);
unsafe fn vertex_attrib_format_i32(
&self,
index: u32,
size: i32,
data_type: u32,
relative_offset: u32,
);
unsafe fn vertex_attrib_1_f32(&self, index: u32, x: f32);
unsafe fn vertex_attrib_2_f32(&self, index: u32, x: f32, y: f32);
unsafe fn vertex_attrib_3_f32(&self, index: u32, x: f32, y: f32, z: f32);
unsafe fn vertex_attrib_4_f32(
&self,
index: u32,
x: f32,
y: f32,
z: f32,
w: f32,
);
unsafe fn vertex_attrib_1_f32_slice(&self, index: u32, v: &[f32]);
unsafe fn vertex_attrib_2_f32_slice(&self, index: u32, v: &[f32]);
unsafe fn vertex_attrib_3_f32_slice(&self, index: u32, v: &[f32]);
unsafe fn vertex_attrib_4_f32_slice(&self, index: u32, v: &[f32]);
unsafe fn vertex_attrib_binding(
&self,
attrib_index: u32,
binding_index: u32,
);
unsafe fn vertex_binding_divisor(&self, binding_index: u32, divisor: u32);
unsafe fn viewport(&self, x: i32, y: i32, width: i32, height: i32);
unsafe fn viewport_f32_slice(
&self,
first: u32,
count: i32,
values: &[[f32; 4]],
);
unsafe fn blend_equation(&self, mode: u32);
unsafe fn blend_equation_draw_buffer(&self, draw_buffer: u32, mode: u32);
unsafe fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32);
unsafe fn blend_equation_separate_draw_buffer(
&self,
buffer: u32,
mode_rgb: u32,
mode_alpha: u32,
);
unsafe fn blend_func(&self, src: u32, dst: u32);
unsafe fn blend_func_draw_buffer(
&self,
draw_buffer: u32,
src: u32,
dst: u32,
);
unsafe fn blend_func_separate(
&self,
src_rgb: u32,
dst_rgb: u32,
src_alpha: u32,
dst_alpha: u32,
);
unsafe fn blend_func_separate_draw_buffer(
&self,
draw_buffer: u32,
src_rgb: u32,
dst_rgb: u32,
src_alpha: u32,
dst_alpha: u32,
);
unsafe fn stencil_func(&self, func: u32, reference: i32, mask: u32);
unsafe fn stencil_func_separate(
&self,
face: u32,
func: u32,
reference: i32,
mask: u32,
);
unsafe fn stencil_mask(&self, mask: u32);
unsafe fn stencil_mask_separate(&self, face: u32, mask: u32);
unsafe fn stencil_op(&self, stencil_fail: u32, depth_fail: u32, pass: u32);
unsafe fn stencil_op_separate(
&self,
face: u32,
stencil_fail: u32,
depth_fail: u32,
pass: u32,
);
unsafe fn debug_message_control(
&self,
source: u32,
msg_type: u32,
severity: u32,
ids: &[u32],
enabled: bool,
);
unsafe fn debug_message_insert<S>(
&self,
source: u32,
msg_type: u32,
id: u32,
severity: u32,
msg: S,
)
where S: AsRef<str>;
unsafe fn debug_message_callback<F>(&mut self, callback: F)
where F: FnMut(u32, u32, u32, u32, &str) + 'static;
unsafe fn get_debug_message_log(
&self,
count: u32,
) -> Vec<DebugMessageLogEntry>;
unsafe fn push_debug_group<S>(&self, source: u32, id: u32, message: S)
where S: AsRef<str>;
unsafe fn pop_debug_group(&self);
unsafe fn object_label<S>(
&self,
identifier: u32,
name: u32,
label: Option<S>,
)
where S: AsRef<str>;
unsafe fn get_object_label(&self, identifier: u32, name: u32) -> String;
unsafe fn object_ptr_label<S>(&self, sync: Self::Fence, label: Option<S>)
where S: AsRef<str>;
unsafe fn get_object_ptr_label(&self, sync: Self::Fence) -> String;
unsafe fn get_uniform_block_index(
&self,
program: Self::Program,
name: &str,
) -> Option<u32>;
unsafe fn uniform_block_binding(
&self,
program: Self::Program,
index: u32,
binding: u32,
);
unsafe fn get_shader_storage_block_index(
&self,
program: Self::Program,
name: &str,
) -> Option<u32>;
unsafe fn shader_storage_block_binding(
&self,
program: Self::Program,
index: u32,
binding: u32,
);
unsafe fn read_buffer(&self, src: u32);
unsafe fn read_pixels(
&self,
x: i32,
y: i32,
width: i32,
height: i32,
format: u32,
gltype: u32,
pixels: PixelPackData<'_>,
);
unsafe fn begin_query(&self, target: u32, query: Self::Query);
unsafe fn end_query(&self, target: u32);
unsafe fn query_counter(&self, query: Self::Query, target: u32);
unsafe fn get_query_parameter_u32(
&self,
query: Self::Query,
parameter: u32,
) -> u32;
unsafe fn get_query_parameter_u64_with_offset(
&self,
query: Self::Query,
parameter: u32,
offset: usize,
);
unsafe fn delete_transform_feedback(
&self,
transform_feedback: Self::TransformFeedback,
);
unsafe fn create_transform_feedback(
&self,
) -> Result<Self::TransformFeedback, String>;
unsafe fn bind_transform_feedback(
&self,
target: u32,
transform_feedback: Option<Self::TransformFeedback>,
);
unsafe fn begin_transform_feedback(&self, primitive_mode: u32);
unsafe fn end_transform_feedback(&self);
unsafe fn pause_transform_feedback(&self);
unsafe fn resume_transform_feedback(&self);
unsafe fn transform_feedback_varyings(
&self,
program: Self::Program,
varyings: &[&str],
buffer_mode: u32,
);
unsafe fn get_transform_feedback_varying(
&self,
program: Self::Program,
index: u32,
) -> Option<ActiveTransformFeedback>;
unsafe fn memory_barrier(&self, barriers: u32);
unsafe fn memory_barrier_by_region(&self, barriers: u32);
unsafe fn bind_image_texture(
&self,
unit: u32,
texture: Self::Texture,
level: i32,
layered: bool,
layer: i32,
access: u32,
format: u32,
);
unsafe fn max_shader_compiler_threads(&self, count: u32);
}
Required Associated Types§
type Shader: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type Program: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type Buffer: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type VertexArray: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type Texture: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type Sampler: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type Fence: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type Framebuffer: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type Renderbuffer: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type Query: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type TransformFeedback: Copy + Clone + Debug + Eq + Hash + Ord + PartialEq + PartialOrd
type UniformLocation: Clone + Debug
Required Methods§
fn supported_extensions(&self) -> &HashSet<String>
fn supports_debug(&self) -> bool
fn version(&self) -> &Version
unsafe fn create_framebuffer(&self) -> Result<Self::Framebuffer, String>
unsafe fn is_framebuffer(&self, framebuffer: Self::Framebuffer) -> bool
unsafe fn create_query(&self) -> Result<Self::Query, String>
unsafe fn create_renderbuffer(&self) -> Result<Self::Renderbuffer, String>
unsafe fn is_renderbuffer(&self, renderbuffer: Self::Renderbuffer) -> bool
unsafe fn create_sampler(&self) -> Result<Self::Sampler, String>
unsafe fn create_shader(&self, shader_type: u32) -> Result<Self::Shader, String>
unsafe fn is_shader(&self, shader: Self::Shader) -> bool
unsafe fn create_texture(&self) -> Result<Self::Texture, String>
unsafe fn create_named_texture( &self, target: u32, ) -> Result<Self::Texture, String>
unsafe fn is_texture(&self, texture: Self::Texture) -> bool
unsafe fn delete_shader(&self, shader: Self::Shader)
unsafe fn shader_source(&self, shader: Self::Shader, source: &str)
unsafe fn compile_shader(&self, shader: Self::Shader)
unsafe fn get_shader_completion_status(&self, shader: Self::Shader) -> bool
unsafe fn get_shader_compile_status(&self, shader: Self::Shader) -> bool
unsafe fn get_shader_info_log(&self, shader: Self::Shader) -> String
unsafe fn get_tex_image( &self, target: u32, level: i32, format: u32, ty: u32, pixels: PixelPackData<'_>, )
unsafe fn create_program(&self) -> Result<Self::Program, String>
unsafe fn is_program(&self, program: Self::Program) -> bool
unsafe fn delete_program(&self, program: Self::Program)
unsafe fn attach_shader(&self, program: Self::Program, shader: Self::Shader)
unsafe fn detach_shader(&self, program: Self::Program, shader: Self::Shader)
unsafe fn link_program(&self, program: Self::Program)
unsafe fn get_program_completion_status(&self, program: Self::Program) -> bool
unsafe fn get_program_link_status(&self, program: Self::Program) -> bool
unsafe fn get_program_info_log(&self, program: Self::Program) -> String
unsafe fn get_program_resource_i32( &self, program: Self::Program, interface: u32, index: u32, properties: &[u32], ) -> Vec<i32>
unsafe fn get_active_uniforms(&self, program: Self::Program) -> u32
unsafe fn get_active_uniform( &self, program: Self::Program, index: u32, ) -> Option<ActiveUniform>
unsafe fn use_program(&self, program: Option<Self::Program>)
unsafe fn create_buffer(&self) -> Result<Self::Buffer, String>
unsafe fn create_named_buffer(&self) -> Result<Self::Buffer, String>
unsafe fn is_buffer(&self, buffer: Self::Buffer) -> bool
unsafe fn bind_buffer(&self, target: u32, buffer: Option<Self::Buffer>)
unsafe fn bind_buffer_base( &self, target: u32, index: u32, buffer: Option<Self::Buffer>, )
unsafe fn bind_buffer_range( &self, target: u32, index: u32, buffer: Option<Self::Buffer>, offset: i32, size: i32, )
unsafe fn bind_vertex_buffer( &self, binding_index: u32, buffer: Option<Buffer>, offset: i32, stride: i32, )
unsafe fn bind_framebuffer( &self, target: u32, framebuffer: Option<Self::Framebuffer>, )
unsafe fn bind_renderbuffer( &self, target: u32, renderbuffer: Option<Self::Renderbuffer>, )
unsafe fn blit_framebuffer( &self, src_x0: i32, src_y0: i32, src_x1: i32, src_y1: i32, dst_x0: i32, dst_y0: i32, dst_x1: i32, dst_y1: i32, mask: u32, filter: u32, )
unsafe fn create_vertex_array(&self) -> Result<Self::VertexArray, String>
unsafe fn delete_vertex_array(&self, vertex_array: Self::VertexArray)
unsafe fn bind_vertex_array(&self, vertex_array: Option<Self::VertexArray>)
unsafe fn clear_color(&self, red: f32, green: f32, blue: f32, alpha: f32)
unsafe fn supports_f64_precision() -> bool
unsafe fn clear_depth_f64(&self, depth: f64)
unsafe fn clear_depth_f32(&self, depth: f32)
unsafe fn clear_stencil(&self, stencil: i32)
unsafe fn clear(&self, mask: u32)
unsafe fn patch_parameter_i32(&self, parameter: u32, value: i32)
unsafe fn pixel_store_i32(&self, parameter: u32, value: i32)
unsafe fn pixel_store_bool(&self, parameter: u32, value: bool)
unsafe fn bind_frag_data_location( &self, program: Self::Program, color_number: u32, name: &str, )
unsafe fn buffer_data_size(&self, target: u32, size: i32, usage: u32)
unsafe fn buffer_data_u8_slice(&self, target: u32, data: &[u8], usage: u32)
unsafe fn named_buffer_data_u8_slice( &self, buffer: Self::Buffer, data: &[u8], usage: u32, )
unsafe fn buffer_sub_data_u8_slice( &self, target: u32, offset: i32, src_data: &[u8], )
unsafe fn get_buffer_sub_data( &self, target: u32, offset: i32, dst_data: &mut [u8], )
unsafe fn buffer_storage( &self, target: u32, size: i32, data: Option<&[u8]>, flags: u32, )
unsafe fn check_framebuffer_status(&self, target: u32) -> u32
unsafe fn clear_buffer_i32_slice( &self, target: u32, draw_buffer: u32, values: &[i32], )
unsafe fn clear_buffer_u32_slice( &self, target: u32, draw_buffer: u32, values: &[u32], )
unsafe fn clear_buffer_f32_slice( &self, target: u32, draw_buffer: u32, values: &[f32], )
unsafe fn clear_buffer_depth_stencil( &self, target: u32, draw_buffer: u32, depth: f32, stencil: i32, )
unsafe fn client_wait_sync( &self, fence: Self::Fence, flags: u32, timeout: i32, ) -> u32
unsafe fn wait_sync(&self, fence: Self::Fence, flags: u32, timeout: u64)
unsafe fn copy_buffer_sub_data( &self, src_target: u32, dst_target: u32, src_offset: i32, dst_offset: i32, size: i32, )
unsafe fn copy_image_sub_data( &self, src_name: Self::Texture, src_target: u32, src_level: i32, src_x: i32, src_y: i32, src_z: i32, dst_name: Self::Texture, dst_target: u32, dst_level: i32, dst_x: i32, dst_y: i32, dst_z: i32, src_width: i32, src_height: i32, src_depth: i32, )
unsafe fn copy_tex_image_2d( &self, target: u32, level: i32, internal_format: u32, x: i32, y: i32, width: i32, height: i32, border: i32, )
unsafe fn copy_tex_sub_image_2d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, x: i32, y: i32, width: i32, height: i32, )
unsafe fn copy_tex_sub_image_3d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, z_offset: i32, x: i32, y: i32, width: i32, height: i32, )
unsafe fn delete_buffer(&self, buffer: Self::Buffer)
unsafe fn delete_framebuffer(&self, framebuffer: Self::Framebuffer)
unsafe fn delete_query(&self, query: Self::Query)
unsafe fn delete_renderbuffer(&self, renderbuffer: Self::Renderbuffer)
unsafe fn delete_sampler(&self, texture: Self::Sampler)
unsafe fn delete_sync(&self, fence: Self::Fence)
unsafe fn delete_texture(&self, texture: Self::Texture)
unsafe fn disable(&self, parameter: u32)
unsafe fn disable_draw_buffer(&self, parameter: u32, draw_buffer: u32)
unsafe fn disable_vertex_attrib_array(&self, index: u32)
unsafe fn dispatch_compute(&self, groups_x: u32, groups_y: u32, groups_z: u32)
unsafe fn dispatch_compute_indirect(&self, offset: i32)
unsafe fn draw_arrays(&self, mode: u32, first: i32, count: i32)
unsafe fn draw_arrays_instanced( &self, mode: u32, first: i32, count: i32, instance_count: i32, )
unsafe fn draw_arrays_instanced_base_instance( &self, mode: u32, first: i32, count: i32, instance_count: i32, base_instance: u32, )
unsafe fn draw_arrays_indirect_offset(&self, mode: u32, offset: i32)
unsafe fn draw_buffer(&self, buffer: u32)
unsafe fn draw_buffers(&self, buffers: &[u32])
unsafe fn draw_elements( &self, mode: u32, count: i32, element_type: u32, offset: i32, )
unsafe fn draw_elements_base_vertex( &self, mode: u32, count: i32, element_type: u32, offset: i32, base_vertex: i32, )
unsafe fn draw_elements_instanced( &self, mode: u32, count: i32, element_type: u32, offset: i32, instance_count: i32, )
unsafe fn draw_elements_instanced_base_vertex( &self, mode: u32, count: i32, element_type: u32, offset: i32, instance_count: i32, base_vertex: i32, )
unsafe fn draw_elements_instanced_base_vertex_base_instance( &self, mode: u32, count: i32, element_type: u32, offset: i32, instance_count: i32, base_vertex: i32, base_instance: u32, )
unsafe fn draw_elements_indirect_offset( &self, mode: u32, element_type: u32, offset: i32, )
unsafe fn enable(&self, parameter: u32)
unsafe fn is_enabled(&self, parameter: u32) -> bool
unsafe fn enable_draw_buffer(&self, parameter: u32, draw_buffer: u32)
unsafe fn enable_vertex_array_attrib(&self, vao: Self::VertexArray, index: u32)
unsafe fn enable_vertex_attrib_array(&self, index: u32)
unsafe fn flush(&self)
unsafe fn framebuffer_renderbuffer( &self, target: u32, attachment: u32, renderbuffer_target: u32, renderbuffer: Option<Self::Renderbuffer>, )
unsafe fn framebuffer_texture( &self, target: u32, attachment: u32, texture: Option<Self::Texture>, level: i32, )
unsafe fn framebuffer_texture_2d( &self, target: u32, attachment: u32, texture_target: u32, texture: Option<Self::Texture>, level: i32, )
unsafe fn framebuffer_texture_3d( &self, target: u32, attachment: u32, texture_target: u32, texture: Option<Self::Texture>, level: i32, layer: i32, )
unsafe fn framebuffer_texture_layer( &self, target: u32, attachment: u32, texture: Option<Self::Texture>, level: i32, layer: i32, )
unsafe fn front_face(&self, value: u32)
unsafe fn get_error(&self) -> u32
unsafe fn get_tex_parameter_i32(&self, target: u32, parameter: u32) -> i32
unsafe fn get_buffer_parameter_i32(&self, target: u32, parameter: u32) -> i32
unsafe fn get_parameter_i32(&self, parameter: u32) -> i32
unsafe fn get_parameter_i32_slice(&self, parameter: u32, out: &mut [i32])
unsafe fn get_parameter_f32(&self, parameter: u32) -> f32
unsafe fn get_parameter_f32_slice(&self, parameter: u32, out: &mut [f32])
unsafe fn get_parameter_indexed_i32(&self, parameter: u32, index: u32) -> i32
unsafe fn get_parameter_indexed_string( &self, parameter: u32, index: u32, ) -> String
unsafe fn get_parameter_string(&self, parameter: u32) -> String
unsafe fn get_active_uniform_block_parameter_i32( &self, program: Self::Program, uniform_block_index: u32, parameter: u32, ) -> i32
unsafe fn get_active_uniform_block_parameter_i32_slice( &self, program: Self::Program, uniform_block_index: u32, parameter: u32, out: &mut [i32], )
unsafe fn get_active_uniform_block_name( &self, program: Self::Program, uniform_block_index: u32, ) -> String
unsafe fn get_uniform_location( &self, program: Self::Program, name: &str, ) -> Option<Self::UniformLocation>
unsafe fn get_attrib_location( &self, program: Self::Program, name: &str, ) -> Option<u32>
unsafe fn bind_attrib_location( &self, program: Self::Program, index: u32, name: &str, )
unsafe fn get_active_attributes(&self, program: Self::Program) -> u32
unsafe fn get_active_attribute( &self, program: Self::Program, index: u32, ) -> Option<ActiveAttribute>
unsafe fn get_sync_status(&self, fence: Self::Fence) -> u32
unsafe fn is_sync(&self, fence: Self::Fence) -> bool
unsafe fn renderbuffer_storage( &self, target: u32, internal_format: u32, width: i32, height: i32, )
unsafe fn renderbuffer_storage_multisample( &self, target: u32, samples: i32, internal_format: u32, width: i32, height: i32, )
unsafe fn sampler_parameter_f32( &self, sampler: Self::Sampler, name: u32, value: f32, )
unsafe fn sampler_parameter_f32_slice( &self, sampler: Self::Sampler, name: u32, value: &[f32], )
unsafe fn sampler_parameter_i32( &self, sampler: Self::Sampler, name: u32, value: i32, )
unsafe fn generate_mipmap(&self, target: u32)
unsafe fn generate_texture_mipmap(&self, texture: Self::Texture)
unsafe fn tex_image_1d( &self, target: u32, level: i32, internal_format: i32, width: i32, border: i32, format: u32, ty: u32, pixels: Option<&[u8]>, )
unsafe fn compressed_tex_image_1d( &self, target: u32, level: i32, internal_format: i32, width: i32, border: i32, image_size: i32, pixels: &[u8], )
unsafe fn tex_image_2d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, border: i32, format: u32, ty: u32, pixels: Option<&[u8]>, )
unsafe fn tex_image_2d_multisample( &self, target: u32, samples: i32, internal_format: i32, width: i32, height: i32, fixed_sample_locations: bool, )
unsafe fn compressed_tex_image_2d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, border: i32, image_size: i32, pixels: &[u8], )
unsafe fn tex_image_3d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, depth: i32, border: i32, format: u32, ty: u32, pixels: Option<&[u8]>, )
unsafe fn compressed_tex_image_3d( &self, target: u32, level: i32, internal_format: i32, width: i32, height: i32, depth: i32, border: i32, image_size: i32, pixels: &[u8], )
unsafe fn tex_storage_1d( &self, target: u32, levels: i32, internal_format: u32, width: i32, )
unsafe fn tex_storage_2d( &self, target: u32, levels: i32, internal_format: u32, width: i32, height: i32, )
unsafe fn tex_storage_2d_multisample( &self, target: u32, samples: i32, internal_format: u32, width: i32, height: i32, fixed_sample_locations: bool, )
unsafe fn tex_storage_3d( &self, target: u32, levels: i32, internal_format: u32, width: i32, height: i32, depth: i32, )
unsafe fn texture_storage_3d( &self, texture: Self::Texture, levels: i32, internal_format: u32, width: i32, height: i32, depth: i32, )
unsafe fn get_uniform_i32( &self, program: Self::Program, location: &Self::UniformLocation, v: &mut [i32], )
unsafe fn get_uniform_f32( &self, program: Self::Program, location: &Self::UniformLocation, v: &mut [f32], )
unsafe fn uniform_1_i32(&self, location: Option<&Self::UniformLocation>, x: i32)
unsafe fn uniform_2_i32( &self, location: Option<&Self::UniformLocation>, x: i32, y: i32, )
unsafe fn uniform_3_i32( &self, location: Option<&Self::UniformLocation>, x: i32, y: i32, z: i32, )
unsafe fn uniform_4_i32( &self, location: Option<&Self::UniformLocation>, x: i32, y: i32, z: i32, w: i32, )
unsafe fn uniform_1_i32_slice( &self, location: Option<&Self::UniformLocation>, v: &[i32], )
unsafe fn uniform_2_i32_slice( &self, location: Option<&Self::UniformLocation>, v: &[i32], )
unsafe fn uniform_3_i32_slice( &self, location: Option<&Self::UniformLocation>, v: &[i32], )
unsafe fn uniform_4_i32_slice( &self, location: Option<&Self::UniformLocation>, v: &[i32], )
unsafe fn uniform_1_u32(&self, location: Option<&Self::UniformLocation>, x: u32)
unsafe fn uniform_2_u32( &self, location: Option<&Self::UniformLocation>, x: u32, y: u32, )
unsafe fn uniform_3_u32( &self, location: Option<&Self::UniformLocation>, x: u32, y: u32, z: u32, )
unsafe fn uniform_4_u32( &self, location: Option<&Self::UniformLocation>, x: u32, y: u32, z: u32, w: u32, )
unsafe fn uniform_1_u32_slice( &self, location: Option<&Self::UniformLocation>, v: &[u32], )
unsafe fn uniform_2_u32_slice( &self, location: Option<&Self::UniformLocation>, v: &[u32], )
unsafe fn uniform_3_u32_slice( &self, location: Option<&Self::UniformLocation>, v: &[u32], )
unsafe fn uniform_4_u32_slice( &self, location: Option<&Self::UniformLocation>, v: &[u32], )
unsafe fn uniform_1_f32(&self, location: Option<&Self::UniformLocation>, x: f32)
unsafe fn uniform_2_f32( &self, location: Option<&Self::UniformLocation>, x: f32, y: f32, )
unsafe fn uniform_3_f32( &self, location: Option<&Self::UniformLocation>, x: f32, y: f32, z: f32, )
unsafe fn uniform_4_f32( &self, location: Option<&Self::UniformLocation>, x: f32, y: f32, z: f32, w: f32, )
unsafe fn uniform_1_f32_slice( &self, location: Option<&Self::UniformLocation>, v: &[f32], )
unsafe fn uniform_2_f32_slice( &self, location: Option<&Self::UniformLocation>, v: &[f32], )
unsafe fn uniform_3_f32_slice( &self, location: Option<&Self::UniformLocation>, v: &[f32], )
unsafe fn uniform_4_f32_slice( &self, location: Option<&Self::UniformLocation>, v: &[f32], )
unsafe fn uniform_matrix_2_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_2x3_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_2x4_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_3x2_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_3_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_3x4_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_4x2_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_4x3_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn uniform_matrix_4_f32_slice( &self, location: Option<&Self::UniformLocation>, transpose: bool, v: &[f32], )
unsafe fn unmap_buffer(&self, target: u32)
unsafe fn cull_face(&self, value: u32)
unsafe fn color_mask(&self, red: bool, green: bool, blue: bool, alpha: bool)
unsafe fn color_mask_draw_buffer( &self, buffer: u32, red: bool, green: bool, blue: bool, alpha: bool, )
unsafe fn depth_mask(&self, value: bool)
unsafe fn blend_color(&self, red: f32, green: f32, blue: f32, alpha: f32)
unsafe fn line_width(&self, width: f32)
unsafe fn map_buffer_range( &self, target: u32, offset: i32, length: i32, access: u32, ) -> *mut u8
unsafe fn flush_mapped_buffer_range( &self, target: u32, offset: i32, length: i32, )
unsafe fn invalidate_buffer_sub_data( &self, target: u32, offset: i32, length: i32, )
unsafe fn invalidate_framebuffer(&self, target: u32, attachments: &[u32])
unsafe fn polygon_offset(&self, factor: f32, units: f32)
unsafe fn polygon_mode(&self, face: u32, mode: u32)
unsafe fn finish(&self)
unsafe fn bind_texture(&self, target: u32, texture: Option<Self::Texture>)
unsafe fn bind_sampler(&self, unit: u32, sampler: Option<Self::Sampler>)
unsafe fn active_texture(&self, unit: u32)
unsafe fn fence_sync( &self, condition: u32, flags: u32, ) -> Result<Self::Fence, String>
unsafe fn tex_parameter_f32(&self, target: u32, parameter: u32, value: f32)
unsafe fn tex_parameter_i32(&self, target: u32, parameter: u32, value: i32)
unsafe fn texture_parameter_i32( &self, texture: Self::Texture, parameter: u32, value: i32, )
unsafe fn tex_parameter_f32_slice( &self, target: u32, parameter: u32, values: &[f32], )
unsafe fn tex_parameter_i32_slice( &self, target: u32, parameter: u32, values: &[i32], )
unsafe fn tex_sub_image_2d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, width: i32, height: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn compressed_tex_sub_image_2d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, width: i32, height: i32, format: u32, pixels: CompressedPixelUnpackData<'_>, )
unsafe fn tex_sub_image_3d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, z_offset: i32, width: i32, height: i32, depth: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn texture_sub_image_3d( &self, texture: Self::Texture, level: i32, x_offset: i32, y_offset: i32, z_offset: i32, width: i32, height: i32, depth: i32, format: u32, ty: u32, pixels: PixelUnpackData<'_>, )
unsafe fn compressed_tex_sub_image_3d( &self, target: u32, level: i32, x_offset: i32, y_offset: i32, z_offset: i32, width: i32, height: i32, depth: i32, format: u32, pixels: CompressedPixelUnpackData<'_>, )
unsafe fn depth_func(&self, func: u32)
unsafe fn depth_range_f32(&self, near: f32, far: f32)
unsafe fn depth_range_f64(&self, near: f64, far: f64)
unsafe fn depth_range_f64_slice( &self, first: u32, count: i32, values: &[[f64; 2]], )
unsafe fn scissor(&self, x: i32, y: i32, width: i32, height: i32)
unsafe fn scissor_slice(&self, first: u32, count: i32, scissors: &[[i32; 4]])
unsafe fn vertex_array_attrib_binding_f32( &self, vao: Self::VertexArray, index: u32, binding_index: u32, )
unsafe fn vertex_array_attrib_format_f32( &self, vao: Self::VertexArray, index: u32, size: i32, data_type: u32, normalized: bool, relative_offset: u32, )
unsafe fn vertex_array_attrib_format_i32( &self, vao: Self::VertexArray, index: u32, size: i32, data_type: u32, relative_offset: u32, )
unsafe fn vertex_array_element_buffer( &self, vao: Self::VertexArray, buffer: Option<Self::Buffer>, )
unsafe fn vertex_array_vertex_buffer( &self, vao: Self::VertexArray, binding_index: u32, buffer: Option<Self::Buffer>, offset: i32, stride: i32, )
unsafe fn vertex_attrib_divisor(&self, index: u32, divisor: u32)
unsafe fn vertex_attrib_pointer_f32( &self, index: u32, size: i32, data_type: u32, normalized: bool, stride: i32, offset: i32, )
unsafe fn vertex_attrib_pointer_i32( &self, index: u32, size: i32, data_type: u32, stride: i32, offset: i32, )
unsafe fn vertex_attrib_pointer_f64( &self, index: u32, size: i32, data_type: u32, stride: i32, offset: i32, )
unsafe fn vertex_attrib_format_f32( &self, index: u32, size: i32, data_type: u32, normalized: bool, relative_offset: u32, )
unsafe fn vertex_attrib_format_i32( &self, index: u32, size: i32, data_type: u32, relative_offset: u32, )
unsafe fn vertex_attrib_1_f32(&self, index: u32, x: f32)
unsafe fn vertex_attrib_2_f32(&self, index: u32, x: f32, y: f32)
unsafe fn vertex_attrib_3_f32(&self, index: u32, x: f32, y: f32, z: f32)
unsafe fn vertex_attrib_4_f32(&self, index: u32, x: f32, y: f32, z: f32, w: f32)
unsafe fn vertex_attrib_1_f32_slice(&self, index: u32, v: &[f32])
unsafe fn vertex_attrib_2_f32_slice(&self, index: u32, v: &[f32])
unsafe fn vertex_attrib_3_f32_slice(&self, index: u32, v: &[f32])
unsafe fn vertex_attrib_4_f32_slice(&self, index: u32, v: &[f32])
unsafe fn vertex_attrib_binding(&self, attrib_index: u32, binding_index: u32)
unsafe fn vertex_binding_divisor(&self, binding_index: u32, divisor: u32)
unsafe fn viewport(&self, x: i32, y: i32, width: i32, height: i32)
unsafe fn viewport_f32_slice(&self, first: u32, count: i32, values: &[[f32; 4]])
unsafe fn blend_equation(&self, mode: u32)
unsafe fn blend_equation_draw_buffer(&self, draw_buffer: u32, mode: u32)
unsafe fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32)
unsafe fn blend_equation_separate_draw_buffer( &self, buffer: u32, mode_rgb: u32, mode_alpha: u32, )
unsafe fn blend_func(&self, src: u32, dst: u32)
unsafe fn blend_func_draw_buffer(&self, draw_buffer: u32, src: u32, dst: u32)
unsafe fn blend_func_separate( &self, src_rgb: u32, dst_rgb: u32, src_alpha: u32, dst_alpha: u32, )
unsafe fn blend_func_separate_draw_buffer( &self, draw_buffer: u32, src_rgb: u32, dst_rgb: u32, src_alpha: u32, dst_alpha: u32, )
unsafe fn stencil_func(&self, func: u32, reference: i32, mask: u32)
unsafe fn stencil_func_separate( &self, face: u32, func: u32, reference: i32, mask: u32, )
unsafe fn stencil_mask(&self, mask: u32)
unsafe fn stencil_mask_separate(&self, face: u32, mask: u32)
unsafe fn stencil_op(&self, stencil_fail: u32, depth_fail: u32, pass: u32)
unsafe fn stencil_op_separate( &self, face: u32, stencil_fail: u32, depth_fail: u32, pass: u32, )
unsafe fn debug_message_control( &self, source: u32, msg_type: u32, severity: u32, ids: &[u32], enabled: bool, )
unsafe fn debug_message_insert<S>( &self, source: u32, msg_type: u32, id: u32, severity: u32, msg: S, )
unsafe fn debug_message_callback<F>(&mut self, callback: F)
unsafe fn get_debug_message_log(&self, count: u32) -> Vec<DebugMessageLogEntry>
unsafe fn push_debug_group<S>(&self, source: u32, id: u32, message: S)
unsafe fn pop_debug_group(&self)
unsafe fn object_label<S>(&self, identifier: u32, name: u32, label: Option<S>)
unsafe fn get_object_label(&self, identifier: u32, name: u32) -> String
unsafe fn object_ptr_label<S>(&self, sync: Self::Fence, label: Option<S>)
unsafe fn get_object_ptr_label(&self, sync: Self::Fence) -> String
unsafe fn get_uniform_block_index( &self, program: Self::Program, name: &str, ) -> Option<u32>
unsafe fn uniform_block_binding( &self, program: Self::Program, index: u32, binding: u32, )
unsafe fn get_shader_storage_block_index( &self, program: Self::Program, name: &str, ) -> Option<u32>
unsafe fn shader_storage_block_binding( &self, program: Self::Program, index: u32, binding: u32, )
unsafe fn read_buffer(&self, src: u32)
unsafe fn read_pixels( &self, x: i32, y: i32, width: i32, height: i32, format: u32, gltype: u32, pixels: PixelPackData<'_>, )
unsafe fn begin_query(&self, target: u32, query: Self::Query)
unsafe fn end_query(&self, target: u32)
unsafe fn query_counter(&self, query: Self::Query, target: u32)
unsafe fn get_query_parameter_u32( &self, query: Self::Query, parameter: u32, ) -> u32
unsafe fn get_query_parameter_u64_with_offset( &self, query: Self::Query, parameter: u32, offset: usize, )
unsafe fn delete_transform_feedback( &self, transform_feedback: Self::TransformFeedback, )
unsafe fn create_transform_feedback( &self, ) -> Result<Self::TransformFeedback, String>
unsafe fn bind_transform_feedback( &self, target: u32, transform_feedback: Option<Self::TransformFeedback>, )
unsafe fn begin_transform_feedback(&self, primitive_mode: u32)
unsafe fn end_transform_feedback(&self)
unsafe fn pause_transform_feedback(&self)
unsafe fn resume_transform_feedback(&self)
unsafe fn transform_feedback_varyings( &self, program: Self::Program, varyings: &[&str], buffer_mode: u32, )
unsafe fn get_transform_feedback_varying( &self, program: Self::Program, index: u32, ) -> Option<ActiveTransformFeedback>
unsafe fn memory_barrier(&self, barriers: u32)
unsafe fn memory_barrier_by_region(&self, barriers: u32)
unsafe fn bind_image_texture( &self, unit: u32, texture: Self::Texture, level: i32, layered: bool, layer: i32, access: u32, format: u32, )
unsafe fn max_shader_compiler_threads(&self, count: u32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.