Skip to main content

BuiltIn

Enum BuiltIn 

Source
pub enum BuiltIn {
Show 49 variants PrimitiveIndex, Position { invariant: bool, }, ViewIndex, BaseInstance, BaseVertex, ClipDistance, CullDistance, InstanceIndex, PointSize, VertexIndex, DrawIndex, FragDepth, PointCoord, FrontFacing, Barycentric { perspective: bool, }, SampleIndex, SampleMask, GlobalInvocationId, LocalInvocationId, LocalInvocationIndex, WorkGroupId, WorkGroupSize, NumWorkGroups, NumSubgroups, SubgroupId, SubgroupSize, SubgroupInvocationId, MeshTaskSize, CullPrimitive, PointIndex, LineIndices, TriangleIndices, VertexCount, Vertices, PrimitiveCount, Primitives, RayInvocationId, NumRayInvocations, InstanceCustomData, GeometryIndex, WorldRayOrigin, WorldRayDirection, ObjectRayOrigin, ObjectRayDirection, RayTmin, RayTCurrentMax, ObjectToWorld, WorldToObject, HitKind,
}
Expand description

Built-in inputs and outputs.

Variants§

§

PrimitiveIndex

Read in fragment shaders, written in mesh shaders, read in any and closest hit shaders.

§

Position

Written in vertex/mesh shaders, read in fragment shaders

Fields

§invariant: bool
§

ViewIndex

Read in task, mesh, vertex, and fragment shaders

§

BaseInstance

Read in vertex shaders

§

BaseVertex

Read in vertex shaders

§

ClipDistance

Written in vertex & mesh shaders

§

CullDistance

Written in vertex & mesh shaders

§

InstanceIndex

Read in vertex, any- and closest-hit shaders

§

PointSize

Written in vertex & mesh shaders

§

VertexIndex

Read in vertex shaders

§

DrawIndex

Read in vertex & task shaders, or mesh shaders in pipelines without task shaders

§

FragDepth

Written in fragment shaders

§

PointCoord

Read in fragment shaders

§

FrontFacing

Read in fragment shaders

§

Barycentric

Read in fragment shaders

Fields

§perspective: bool
§

SampleIndex

Read in fragment shaders

§

SampleMask

Read or written in fragment shaders

§

GlobalInvocationId

Read in compute, task, and mesh shaders

§

LocalInvocationId

Read in compute, task, and mesh shaders

§

LocalInvocationIndex

Read in compute, task, and mesh shaders

§

WorkGroupId

Read in compute, task, and mesh shaders

§

WorkGroupSize

Read in compute, task, and mesh shaders

§

NumWorkGroups

Read in compute, task, and mesh shaders

§

NumSubgroups

Read in compute, task, and mesh shaders

§

SubgroupId

Read in compute, task, and mesh shaders

§

SubgroupSize

Read in compute, fragment, task, and mesh shaders

§

SubgroupInvocationId

Read in compute, fragment, task, and mesh shaders

§

MeshTaskSize

Written in task shaders

§

CullPrimitive

Written in mesh shaders

§

PointIndex

Written in mesh shaders

§

LineIndices

Written in mesh shaders

§

TriangleIndices

Written in mesh shaders

§

VertexCount

Written to a workgroup variable in mesh shaders

§

Vertices

Written to a workgroup variable in mesh shaders

§

PrimitiveCount

Written to a workgroup variable in mesh shaders

§

Primitives

Written to a workgroup variable in mesh shaders

§

RayInvocationId

Read in all ray tracing pipeline shaders, the id within the number of rays that this current ray is.

§

NumRayInvocations

Read in all ray tracing pipeline shaders, the number of rays created.

§

InstanceCustomData

Read in closest hit and any hit shaders, the custom data in the tlas instance

§

GeometryIndex

Read in closest hit and any hit shaders, the index of the geometry in the blas.

§

WorldRayOrigin

Read in closest hit, any hit, and miss shaders, the origin of the ray.

§

WorldRayDirection

Read in closest hit, any hit, and miss shaders, the direction of the ray.

§

ObjectRayOrigin

Read in closest hit and any hit shaders, the direction of the ray in object space.

§

ObjectRayDirection

Read in closest hit and any hit shaders, the direction of the ray in object space.

§

RayTmin

Read in closest hit, any hit, and miss shaders, the t min provided by in the ray desc.

§

RayTCurrentMax

Read in closest hit, any hit, and miss shaders, the final bounds at which a hit is accepted (the closest committed hit if there is one otherwise, t max provided in the ray desc).

§

ObjectToWorld

Read in closest hit and any hit shaders, the matrix for converting from object space to world space

§

WorldToObject

Read in closest hit and any hit shaders, the matrix for converting from world space to object space

§

HitKind

Read in closest hit and any hit shaders, the type of hit as provided by the intersection function if any, otherwise this is 254 (0xFE) for a front facing triangle and 255 (0xFF) for a back facing triangle

Trait Implementations§

Source§

impl Clone for BuiltIn

Source§

fn clone(&self) -> BuiltIn

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for BuiltIn

Source§

impl Debug for BuiltIn

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Eq for BuiltIn

Source§

impl Hash for BuiltIn

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl Ord for BuiltIn

Source§

fn cmp(&self, other: &BuiltIn) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 (const: unstable) · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 (const: unstable) · Source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 (const: unstable) · Source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
Source§

impl PartialEq for BuiltIn

Source§

fn eq(&self, other: &BuiltIn) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl PartialOrd for BuiltIn

Source§

fn partial_cmp(&self, other: &BuiltIn) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 (const: unstable) · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 (const: unstable) · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 (const: unstable) · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 (const: unstable) · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Source§

impl StructuralPartialEq for BuiltIn

Source§

impl TryToWgsl for BuiltIn

Source§

const DESCRIPTION: &'static str = "builtin value"

What kind of WGSL thing Self represents.
Source§

fn try_to_wgsl(self) -> Option<&'static str>

Return the WGSL form of self as a 'static string. Read more
Source§

fn to_wgsl_for_diagnostics(self) -> String
where Self: Debug + Copy,

Return the WGSL form of self as appropriate for diagnostics. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<Q, K> Comparable<K> for Q
where Q: Ord + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.