pub enum ShaderDefValue {
Bool(bool),
Int(i32),
UInt(u32),
}
Variants§
Trait Implementations§
Source§impl Clone for ShaderDefValue
impl Clone for ShaderDefValue
Source§fn clone(&self) -> ShaderDefValue
fn clone(&self) -> ShaderDefValue
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderDefValue
impl Debug for ShaderDefValue
Source§impl Default for ShaderDefValue
impl Default for ShaderDefValue
Source§impl Hash for ShaderDefValue
impl Hash for ShaderDefValue
Source§impl PartialEq for ShaderDefValue
impl PartialEq for ShaderDefValue
impl Copy for ShaderDefValue
impl Eq for ShaderDefValue
impl StructuralPartialEq for ShaderDefValue
Auto Trait Implementations§
impl Freeze for ShaderDefValue
impl RefUnwindSafe for ShaderDefValue
impl Send for ShaderDefValue
impl Sync for ShaderDefValue
impl Unpin for ShaderDefValue
impl UnwindSafe for ShaderDefValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.