pub enum ShaderType {
Wgsl,
}Variants§
Wgsl
Trait Implementations§
Source§impl Clone for ShaderType
impl Clone for ShaderType
Source§fn clone(&self) -> ShaderType
fn clone(&self) -> ShaderType
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShaderType
Source§impl Debug for ShaderType
impl Debug for ShaderType
Source§impl Default for ShaderType
impl Default for ShaderType
Source§fn default() -> ShaderType
fn default() -> ShaderType
Returns the “default value” for a type. Read more
impl Eq for ShaderType
Source§impl From<ShaderType> for ShaderLanguage
impl From<ShaderType> for ShaderLanguage
Source§fn from(ty: ShaderType) -> Self
fn from(ty: ShaderType) -> Self
Converts to this type from the input type.
Source§impl Hash for ShaderType
impl Hash for ShaderType
Source§impl PartialEq for ShaderType
impl PartialEq for ShaderType
Source§fn eq(&self, other: &ShaderType) -> bool
fn eq(&self, other: &ShaderType) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ShaderType
Auto Trait Implementations§
impl Freeze for ShaderType
impl RefUnwindSafe for ShaderType
impl Send for ShaderType
impl Sync for ShaderType
impl Unpin for ShaderType
impl UnsafeUnpin for ShaderType
impl UnwindSafe for ShaderType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.