pub enum ShaderType {
Wgsl,
}
Variants§
Wgsl
Trait Implementations§
Source§impl Clone for ShaderType
impl Clone for ShaderType
Source§fn clone(&self) -> ShaderType
fn clone(&self) -> ShaderType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ShaderType
impl Debug for ShaderType
Source§impl Default for ShaderType
impl Default for ShaderType
Source§fn default() -> ShaderType
fn default() -> ShaderType
Returns the “default value” for a type. Read more
Source§impl From<ShaderType> for ShaderLanguage
impl From<ShaderType> for ShaderLanguage
Source§fn from(ty: ShaderType) -> Self
fn from(ty: ShaderType) -> Self
Converts to this type from the input type.
Source§impl Hash for ShaderType
impl Hash for ShaderType
Source§impl PartialEq for ShaderType
impl PartialEq for ShaderType
impl Copy for ShaderType
impl Eq for ShaderType
impl StructuralPartialEq for ShaderType
Auto Trait Implementations§
impl Freeze for ShaderType
impl RefUnwindSafe for ShaderType
impl Send for ShaderType
impl Sync for ShaderType
impl Unpin for ShaderType
impl UnwindSafe for ShaderType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.