pub struct RenderPipeline { /* private fields */ }
Expand description
Handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. It can be created with Device::create_render_pipeline
.
Corresponds to WebGPU GPURenderPipeline
.
Implementations§
Source§impl RenderPipeline
impl RenderPipeline
Sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
Trait Implementations§
Source§impl Debug for RenderPipeline
impl Debug for RenderPipeline
Auto Trait Implementations§
impl Freeze for RenderPipeline
impl !RefUnwindSafe for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl !UnwindSafe for RenderPipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more