pub struct VertexState<'a> {
pub module: &'a ShaderModule,
pub entry_point: &'a str,
pub compilation_options: PipelineCompilationOptions<'a>,
pub buffers: &'a [VertexBufferLayout<'a>],
}
Expand description
Describes the vertex processing in a render pipeline.
For use in RenderPipelineDescriptor
.
Corresponds to WebGPU GPUVertexState
.
Fields§
§module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function with this name in the shader.
compilation_options: PipelineCompilationOptions<'a>
Advanced options for when this pipeline is compiled
This implements Default
, and for most users can be set to Default::default()
buffers: &'a [VertexBufferLayout<'a>]
The format of any vertex buffers used with this pipeline.
Trait Implementations§
Source§impl<'a> Clone for VertexState<'a>
impl<'a> Clone for VertexState<'a>
Source§fn clone(&self) -> VertexState<'a>
fn clone(&self) -> VertexState<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'a> Freeze for VertexState<'a>
impl<'a> !RefUnwindSafe for VertexState<'a>
impl<'a> Send for VertexState<'a>
impl<'a> Sync for VertexState<'a>
impl<'a> Unpin for VertexState<'a>
impl<'a> !UnwindSafe for VertexState<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)