Modules§
Structs§
- Alpha
Mask3d - Camera3d
- A 3D camera component. Enables the main 3D render graph for a
Camera
. - Camera3d
Bundle Deprecated - The camera coordinate space is right-handed x-right, y-up, z-back. This means “forward” is -Z.
- Camera3d
Depth Texture Usage - Core3d
Plugin - Main
Opaque Pass3d Node - A
bevy_render::render_graph::Node
that runs theOpaque3d
andAlphaMask3d
ViewBinnedRenderPhases
s. - Main
Transparent Pass3d Node - A
bevy_render::render_graph::Node
that runs theTransparent3d
ViewSortedRenderPhases
. - Opaque3d
- Opaque 3D
BinnedPhaseItem
s. - Opaque3d
BinKey - Data that must be identical in order to batch phase items together.
- Transmissive3d
- Transparent3d
- View
Transmission Texture
Enums§
- Camera3d
Depth Load Op - The depth clear operation to perform for the main 3d pass.
- Screen
Space Transmission Quality - The quality of the screen space transmission blur effect, applied to whatever’s “behind” transmissive
objects when their
roughness
is greater than0.0
.
Constants§
- CORE_
3D_ DEPTH_ FORMAT - DEPTH_
TEXTURE_ SAMPLING_ SUPPORTED webgpu
or non-WebAssembly - True if multisampled depth textures are supported on this platform.