Expand description
Miscellaneous built-in postprocessing effects.
Currently, this consists only of chromatic aberration.
Structs§
- Chromatic
Aberration - Adds colored fringes to the edges of objects in the scene.
- Chromatic
Aberration Uniform - The on-GPU version of the
ChromaticAberration
settings. - Post
Processing Node - The render node that runs the built-in postprocessing stack.
- Post
Processing Pipeline - GPU pipeline data for the built-in postprocessing stack.
- Post
Processing Pipeline Id - A component attached to cameras in the render world that stores the specialized pipeline ID for the built-in postprocessing stack.
- Post
Processing Pipeline Key - A key that uniquely identifies a built-in postprocessing pipeline.
- Post
Processing Plugin - A plugin that implements a built-in postprocessing stack with some common effects.
- Post
Processing Uniform Buffer Offsets - A component, part of the render world, that stores the appropriate byte
offset within the
PostProcessingUniformBuffers
for the camera it’s attached to. - Post
Processing Uniform Buffers - A resource, part of the render world, that stores the
ChromaticAberrationUniform
s for each view.
Functions§
- prepare_
post_ processing_ pipelines - Specializes the built-in postprocessing pipeline for each applicable view.
- prepare_
post_ processing_ uniforms - Gathers the built-in postprocessing settings for every view and uploads them to the GPU.