Expand description
Spatial clustering of objects, currently just point and spot lights.
Modules§
- assign
- Assigning objects to clusters.
Structs§
- Cluster
Visibility Class - The
VisibilityClass
used for clusterables (decals, point lights, directional lights, and spot lights). - ClusterZ
Config - Configure the depth-slicing strategy for clustered forward rendering
- Clusterable
Object Counts - Stores the number of each type of clusterable object in a single cluster.
- Clustered
Decal - An object that projects a decal onto surfaces within its bounds.
- Clusters
- Global
Cluster Settings - Global
Visible Clusterable Objects - Visible
Clusterable Objects
Enums§
- Cluster
Config - Configuration of the clustering strategy for clustered forward rendering
- Cluster
FarZ Mode - Configure the far z-plane mode used for the furthest depth slice for clustered forward rendering