pub struct ClusteredDecal {
pub base_color_texture: Option<Handle<Image>>,
pub normal_map_texture: Option<Handle<Image>>,
pub metallic_roughness_texture: Option<Handle<Image>>,
pub emissive_texture: Option<Handle<Image>>,
pub tag: u32,
}Expand description
An object that projects a decal onto surfaces within its bounds.
Conceptually, a clustered decal is a 1×1×1 cube centered on its origin. It
projects its images onto surfaces in the -Z direction (thus you may find
Transform::looking_at useful).
Each decal may project any of a base color texture, a normal map, a
metallic/roughness map, and/or a texture that specifies emissive light. In
addition, you may associate an arbitrary integer Self::tag with each
clustered decal, which Bevy doesn’t use, but that you can use in your
shaders in order to associate application-specific data with your decals.
Clustered decals are the highest-quality types of decals that Bevy supports, but they require bindless textures. This means that they presently can’t be used on WebGL 2, WebGPU, macOS, or iOS. Bevy’s clustered decals can be used with forward or deferred rendering and don’t require a prepass.
Fields§
§base_color_texture: Option<Handle<Image>>The image that the clustered decal projects onto the base color of the surface material.
This must be a 2D image. If it has an alpha channel, it’ll be alpha blended with the underlying surface and/or other decals. All decal images in the scene must use the same sampler.
normal_map_texture: Option<Handle<Image>>The normal map that the clustered decal projects onto surfaces.
Bevy uses the Whiteout method to combine normal maps from decals with any normal map that the surface has, as described in the Blending in Detail article.
Note that the normal map must be three-channel and must be in OpenGL format, not DirectX format. That is, the green channel must point up, not down.
metallic_roughness_texture: Option<Handle<Image>>The metallic-roughness map that the clustered decal projects onto surfaces.
Metallic and roughness PBR parameters are blended onto the base surface using the alpha channel of the base color.
Metallic is expected to be in the blue channel, while roughness is expected to be in the green channel, following glTF conventions.
emissive_texture: Option<Handle<Image>>The emissive map that the clustered decal projects onto surfaces.
Including this texture effectively causes the decal to glow. The emissive component is blended onto the surface according to the alpha channel.
tag: u32An application-specific tag you can use for any purpose you want, in conjunction with a custom shader.
This value is exposed to the shader via the iterator API
(bevy_pbr::decal::clustered::clustered_decal_iterator_new and
bevy_pbr::decal::clustered::clustered_decal_iterator_next).
For example, you might use the tag to restrict the set of surfaces to which a decal can be rendered.
See the clustered_decals example for an example of use.
Trait Implementations§
Source§impl Clone for ClusteredDecal
impl Clone for ClusteredDecal
Source§fn clone(&self) -> ClusteredDecal
fn clone(&self) -> ClusteredDecal
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for ClusteredDecal
Required Components: Transform, Visibility, VisibilityClass.
impl Component for ClusteredDecal
Required Components: Transform, Visibility, VisibilityClass.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<ClusteredDecal>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<ClusteredDecal>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for ClusteredDecal
impl Debug for ClusteredDecal
Source§impl Default for ClusteredDecal
impl Default for ClusteredDecal
Source§fn default() -> ClusteredDecal
fn default() -> ClusteredDecal
Source§impl FromReflect for ClusteredDecal
impl FromReflect for ClusteredDecal
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<ClusteredDecal>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<ClusteredDecal>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ClusteredDecal
impl GetTypeRegistration for ClusteredDecal
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for ClusteredDecal
impl PartialReflect for ClusteredDecal
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<ClusteredDecal>) -> ReflectOwned
fn reflect_owned(self: Box<ClusteredDecal>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<ClusteredDecal>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<ClusteredDecal>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<ClusteredDecal>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<ClusteredDecal>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn to_dynamic(&self) -> Box<dyn PartialReflect>
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take in a useful fashion, automatically constructing an appropriate
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fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for ClusteredDecal
impl Reflect for ClusteredDecal
Source§fn into_any(self: Box<ClusteredDecal>) -> Box<dyn Any>
fn into_any(self: Box<ClusteredDecal>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<ClusteredDecal>) -> Box<dyn Reflect>
fn into_reflect(self: Box<ClusteredDecal>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for ClusteredDecal
impl Struct for ClusteredDecal
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name as a &dyn PartialReflect.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>
index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
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fn to_dynamic_struct(&self) -> DynamicStruct
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for ClusteredDecal
impl TypePath for ClusteredDecal
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for ClusteredDecal
impl !RefUnwindSafe for ClusteredDecal
impl Send for ClusteredDecal
impl Sync for ClusteredDecal
impl Unpin for ClusteredDecal
impl !UnwindSafe for ClusteredDecal
Blanket Implementations§
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impl<T, U> AsBindGroupShaderType<U> for T
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C: Component,
impl<C> Bundle for Cwhere
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components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
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