Add to a DirectionalLight to add a light texture effect.
A texture mask is applied to the light source to modulate its intensity,
simulating patterns like window shadows, gobo/cookie effects, or soft falloffs.
Add to a PointLight to add a light texture effect.
A texture mask is applied to the light source to modulate its intensity,
simulating patterns like window shadows, gobo/cookie effects, or soft falloffs.
Add to a SpotLight to add a light texture effect.
A texture mask is applied to the light source to modulate its intensity,
simulating patterns like window shadows, gobo/cookie effects, or soft falloffs.
Add to a DirectionalLight to control rendering of the visible solar disk in the sky.
Affects only the disk’s appearance, not the light’s illuminance or shadows.
Requires a bevy::pbr::Atmosphere component on a Camera3d to have any effect.
Add this component to make a Mesh3d using a PBR material with StandardMaterial::diffuse_transmission > 0.0
receive shadows on its diffuse transmission lobe. (i.e. its “backside”)