pub struct SunDisk {
pub angular_size: f32,
pub intensity: f32,
}Expand description
Add to a DirectionalLight to control rendering of the visible solar disk in the sky.
Affects only the disk’s appearance, not the light’s illuminance or shadows.
Requires a bevy::pbr::Atmosphere component on a Camera3d to have any effect.
By default, the atmosphere is rendered with SunDisk::EARTH, which approximates the
apparent size and brightness of the Sun as seen from Earth. You can also disable the sun
disk entirely with SunDisk::OFF.
In order to cause the sun to “glow” and light up the surrounding sky, enable bloom
in your post-processing pipeline by adding a Bloom component to your camera.
Fields§
§angular_size: f32The angular size (diameter) of the sun disk in radians, as observed from the scene.
intensity: f32Multiplier for the brightness of the sun disk.
0.0 disables the disk entirely (atmospheric scattering still occurs),
1.0 is the default physical intensity, and values >1.0 overexpose it.
Implementations§
Trait Implementations§
Source§impl Component for SunDisk
Required Components: DirectionalLight.
impl Component for SunDisk
Required Components: DirectionalLight.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
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impl Freeze for SunDisk
impl RefUnwindSafe for SunDisk
impl Send for SunDisk
impl Sync for SunDisk
impl Unpin for SunDisk
impl UnwindSafe for SunDisk
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