pub enum RenderMeshInstanceGpuQueue {
None,
CpuCulling(Vec<(MainEntity, RenderMeshInstanceGpuBuilder)>),
GpuCulling(Vec<(MainEntity, RenderMeshInstanceGpuBuilder, MeshCullingData)>),
}
Expand description
The per-thread queues used during extract_meshes_for_gpu_building
.
There are two varieties of these: one for when culling happens on CPU and one for when culling happens on GPU. Having the two varieties avoids wasting space if GPU culling is disabled.
Variants§
None
The default value.
This becomes RenderMeshInstanceGpuQueue::CpuCulling
or
RenderMeshInstanceGpuQueue::GpuCulling
once extraction starts.
CpuCulling(Vec<(MainEntity, RenderMeshInstanceGpuBuilder)>)
The version of RenderMeshInstanceGpuQueue
that omits the
MeshCullingData
, so that we don’t waste space when GPU
culling is disabled.
GpuCulling(Vec<(MainEntity, RenderMeshInstanceGpuBuilder, MeshCullingData)>)
The version of RenderMeshInstanceGpuQueue
that contains the
MeshCullingData
, used when any view has GPU culling
enabled.
Trait Implementations§
Source§impl Default for RenderMeshInstanceGpuQueue
impl Default for RenderMeshInstanceGpuQueue
Source§fn default() -> RenderMeshInstanceGpuQueue
fn default() -> RenderMeshInstanceGpuQueue
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RenderMeshInstanceGpuQueue
impl RefUnwindSafe for RenderMeshInstanceGpuQueue
impl Send for RenderMeshInstanceGpuQueue
impl Sync for RenderMeshInstanceGpuQueue
impl Unpin for RenderMeshInstanceGpuQueue
impl UnwindSafe for RenderMeshInstanceGpuQueue
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more