pub fn prepare_erased_assets<A>(
extracted_assets: ResMut<'_, ExtractedAssets<A>>,
render_assets: ResMut<'_, ErasedRenderAssets<<A as ErasedRenderAsset>::ErasedAsset>>,
prepare_next_frame: ResMut<'_, PrepareNextFrameAssets<A>>,
param: StaticSystemParam<'_, '_, <A as ErasedRenderAsset>::Param>,
bpf: Res<'_, RenderAssetBytesPerFrameLimiter>,
)where
A: ErasedRenderAsset,
Expand description
This system prepares all assets of the corresponding ErasedRenderAsset::SourceAsset
type
which where extracted this frame for the GPU.