pub struct ErasedRenderAssets<ERA>(/* private fields */);
Expand description
Stores all GPU representations (ErasedRenderAsset
)
of ErasedRenderAsset::SourceAsset
as long as they exist.
Implementations§
Source§impl<ERA> ErasedRenderAssets<ERA>
impl<ERA> ErasedRenderAssets<ERA>
pub fn get(&self, id: impl Into<UntypedAssetId>) -> Option<&ERA>
pub fn get_mut(&mut self, id: impl Into<UntypedAssetId>) -> Option<&mut ERA>
pub fn insert( &mut self, id: impl Into<UntypedAssetId>, value: ERA, ) -> Option<ERA>
pub fn remove(&mut self, id: impl Into<UntypedAssetId>) -> Option<ERA>
pub fn iter(&self) -> impl Iterator<Item = (UntypedAssetId, &ERA)>
pub fn iter_mut(&mut self) -> impl Iterator<Item = (UntypedAssetId, &mut ERA)>
Trait Implementations§
Source§impl<ERA> Default for ErasedRenderAssets<ERA>
impl<ERA> Default for ErasedRenderAssets<ERA>
Source§fn default() -> ErasedRenderAssets<ERA>
fn default() -> ErasedRenderAssets<ERA>
Returns the “default value” for a type. Read more
impl<ERA> Resource for ErasedRenderAssets<ERA>
Auto Trait Implementations§
impl<ERA> Freeze for ErasedRenderAssets<ERA>
impl<ERA> RefUnwindSafe for ErasedRenderAssets<ERA>where
ERA: RefUnwindSafe,
impl<ERA> Send for ErasedRenderAssets<ERA>where
ERA: Send,
impl<ERA> Sync for ErasedRenderAssets<ERA>where
ERA: Sync,
impl<ERA> Unpin for ErasedRenderAssets<ERA>where
ERA: Unpin,
impl<ERA> UnwindSafe for ErasedRenderAssets<ERA>where
ERA: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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