Structs§
- Asset
Extraction Systems - The system set during which we extract modified assets to the render world.
- Erased
Render Asset Plugin - This plugin extracts the changed assets from the “app world” into the “render world”
and prepares them for the GPU. They can then be accessed from the
ErasedRenderAssets
resource. - Erased
Render Assets - Stores all GPU representations (
ErasedRenderAsset
) ofErasedRenderAsset::SourceAsset
as long as they exist. - Extracted
Assets - Temporarily stores the extracted and removed assets of the current frame.
- Prepare
Next Frame Assets - All assets that should be prepared next frame.
Enums§
Traits§
- Erased
Render Asset - Describes how an asset gets extracted and prepared for rendering.
- Erased
Render Asset Dependency
Functions§
- prepare_
erased_ assets - This system prepares all assets of the corresponding
ErasedRenderAsset::SourceAsset
type which where extracted this frame for the GPU.
Type Aliases§
- Extract
Assets Set Deprecated - Deprecated alias for
AssetExtractionSystems
.