pub struct BindGroupLayoutDescriptor {
pub label: Cow<'static, str>,
pub entries: Vec<BindGroupLayoutEntry>,
}Fields§
§label: Cow<'static, str>Debug label of the bind group layout descriptor. This will show up in graphics debuggers for easy identification.
entries: Vec<BindGroupLayoutEntry>Implementations§
Source§impl BindGroupLayoutDescriptor
impl BindGroupLayoutDescriptor
pub fn new( label: impl Into<Cow<'static, str>>, entries: &[BindGroupLayoutEntry], ) -> BindGroupLayoutDescriptor
Trait Implementations§
Source§impl Clone for BindGroupLayoutDescriptor
impl Clone for BindGroupLayoutDescriptor
Source§fn clone(&self) -> BindGroupLayoutDescriptor
fn clone(&self) -> BindGroupLayoutDescriptor
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BindGroupLayoutDescriptor
impl Debug for BindGroupLayoutDescriptor
Source§impl Default for BindGroupLayoutDescriptor
impl Default for BindGroupLayoutDescriptor
Source§fn default() -> BindGroupLayoutDescriptor
fn default() -> BindGroupLayoutDescriptor
Returns the “default value” for a type. Read more
Source§impl Hash for BindGroupLayoutDescriptor
impl Hash for BindGroupLayoutDescriptor
impl Eq for BindGroupLayoutDescriptor
impl StructuralPartialEq for BindGroupLayoutDescriptor
Auto Trait Implementations§
impl Freeze for BindGroupLayoutDescriptor
impl RefUnwindSafe for BindGroupLayoutDescriptor
impl Send for BindGroupLayoutDescriptor
impl Sync for BindGroupLayoutDescriptor
impl Unpin for BindGroupLayoutDescriptor
impl UnwindSafe for BindGroupLayoutDescriptor
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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