IntoBinding
bevy
0.17.2
Into
Binding
Required Methods
into_binding
Implementations on Foreign Types
&'a [&'a Sampler]
&'a [&'a TextureView]
&'a [BufferBinding<'a>]
Implementors
In bevy::
render::
render_
resource
bevy
::
render
::
render_resource
Trait
Into
Binding
Copy item path
Source
pub trait IntoBinding<'a> { // Required method fn
into_binding
(self) ->
BindingResource
<'a>; }
Required Methods
§
Source
fn
into_binding
(self) ->
BindingResource
<'a>
Implementations on Foreign Types
§
Source
§
impl<'a>
IntoBinding
<'a> for &'a [&'a
Sampler
]
Source
§
fn
into_binding
(self) ->
BindingResource
<'a>
Source
§
impl<'a>
IntoBinding
<'a> for &'a [&'a
TextureView
]
Source
§
fn
into_binding
(self) ->
BindingResource
<'a>
Source
§
impl<'a>
IntoBinding
<'a> for &'a [
BufferBinding
<'a>]
Source
§
fn
into_binding
(self) ->
BindingResource
<'a>
Implementors
§
Source
§
impl<'a>
IntoBinding
<'a> for &'a
Sampler
Source
§
impl<'a>
IntoBinding
<'a> for &'a bevy::render::render_resource::
TextureView
Source
§
impl<'a>
IntoBinding
<'a> for &'a bevy::render::render_resource::
WgpuTextureView
Source
§
impl<'a>
IntoBinding
<'a> for
BindingResource
<'a>
Source
§
impl<'a>
IntoBinding
<'a> for
BufferBinding
<'a>
Source
§
impl<'a, T>
IntoBinding
<'a> for &'a
DynamicStorageBuffer
<T>
where T:
ShaderType
+
WriteInto
,
Source
§
impl<'a, T>
IntoBinding
<'a> for &'a
DynamicUniformBuffer
<T>
where T:
ShaderType
+
WriteInto
,
Source
§
impl<'a, T>
IntoBinding
<'a> for &'a
StorageBuffer
<T>
where T:
ShaderType
+
WriteInto
,
Source
§
impl<'a, T>
IntoBinding
<'a> for &'a
UniformBuffer
<T>
where T:
ShaderType
+
WriteInto
,