pub struct TextureView { /* private fields */ }
Expand description
Implementations§
Source§impl TextureView
impl TextureView
Sourcepub fn id(&self) -> TextureViewId
pub fn id(&self) -> TextureViewId
Returns the TextureViewId
.
Methods from Deref<Target = TextureView>§
Sourcepub unsafe fn as_hal<A>(
&self,
) -> Option<impl Deref<Target = <A as Api>::TextureView>>where
A: HalApi,
pub unsafe fn as_hal<A>(
&self,
) -> Option<impl Deref<Target = <A as Api>::TextureView>>where
A: HalApi,
Get the wgpu_hal
texture view from this TextureView
.
Find the Api struct corresponding to the active backend in wgpu_hal::api
,
and pass that struct to the to the A
type parameter.
Returns a guard that dereferences to the type of the hal backend
which implements A::TextureView
.
§Deadlocks
- The returned guard holds a read-lock on a device-local “destruction”
lock, which will cause all calls to
destroy
to block until the guard is released.
§Errors
This method will return None if:
- The texture view is not from the backend specified by
A
. - The texture view is from the
webgpu
orcustom
backend. - The texture this view points to has had
Texture::destroy()
called on it.
§Safety
- The returned resource must not be destroyed unless the guard is the last reference to it and it is not in use by the GPU. The guard and handle may be dropped at any time however.
- All the safety requirements of wgpu-hal must be upheld.
Trait Implementations§
Source§impl Clone for TextureView
impl Clone for TextureView
Source§fn clone(&self) -> TextureView
fn clone(&self) -> TextureView
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TextureView
impl Debug for TextureView
Source§impl Deref for TextureView
impl Deref for TextureView
Source§type Target = TextureView
type Target = TextureView
The resulting type after dereferencing.
Source§impl From<TextureView> for SlotValue
impl From<TextureView> for SlotValue
Source§fn from(value: TextureView) -> SlotValue
fn from(value: TextureView) -> SlotValue
Converts to this type from the input type.
Source§impl From<TextureView> for TextureView
impl From<TextureView> for TextureView
Source§fn from(value: TextureView) -> TextureView
fn from(value: TextureView) -> TextureView
Converts to this type from the input type.
Source§impl<'a> IntoBinding<'a> for &'a TextureView
impl<'a> IntoBinding<'a> for &'a TextureView
fn into_binding(self) -> BindingResource<'a>
Auto Trait Implementations§
impl Freeze for TextureView
impl !RefUnwindSafe for TextureView
impl Send for TextureView
impl Sync for TextureView
impl Unpin for TextureView
impl !UnwindSafe for TextureView
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
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