TextureView

Struct TextureView 

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pub struct TextureView { /* private fields */ }
Expand description

Describes a Texture with its associated metadata required by a pipeline or BindGroup.

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impl TextureView

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pub fn id(&self) -> TextureViewId

Returns the TextureViewId.

Methods from Deref<Target = TextureView>§

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pub fn texture(&self) -> &Texture

Returns the Texture that this TextureView refers to.

All wgpu resources are refcounted, so you can own the returned Texture by cloning it.

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pub unsafe fn as_hal<A>( &self, ) -> Option<impl Deref<Target = <A as Api>::TextureView>>
where A: HalApi,

Get the wgpu_hal texture view from this TextureView.

Find the Api struct corresponding to the active backend in wgpu_hal::api, and pass that struct to the to the A type parameter.

Returns a guard that dereferences to the type of the hal backend which implements A::TextureView.

§Deadlocks
  • The returned guard holds a read-lock on a device-local “destruction” lock, which will cause all calls to destroy to block until the guard is released.
§Errors

This method will return None if:

  • The texture view is not from the backend specified by A.
  • The texture view is from the webgpu or custom backend.
  • The texture this view points to has had Texture::destroy() called on it.
§Safety
  • The returned resource must not be destroyed unless the guard is the last reference to it and it is not in use by the GPU. The guard and handle may be dropped at any time however.
  • All the safety requirements of wgpu-hal must be upheld.

Trait Implementations§

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impl Clone for TextureView

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fn clone(&self) -> TextureView

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextureView

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for TextureView

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type Target = TextureView

The resulting type after dereferencing.
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fn deref(&self) -> &<TextureView as Deref>::Target

Dereferences the value.
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impl From<TextureView> for SlotValue

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fn from(value: TextureView) -> SlotValue

Converts to this type from the input type.
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impl From<TextureView> for TextureView

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fn from(value: TextureView) -> TextureView

Converts to this type from the input type.
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impl<'a> IntoBinding<'a> for &'a TextureView

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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