bevy_asset

Enum AssetMode

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pub enum AssetMode {
    Unprocessed,
    Processed,
}
Expand description

Controls whether or not assets are pre-processed before being loaded.

This setting is controlled by setting AssetPlugin::mode.

When building on web, asset preprocessing can cause problems due to the lack of filesystem access. See bevy#10157 for context.

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Unprocessed

Loads assets from their AssetSource’s default AssetReader without any “preprocessing”.

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Processed

Assets will be “pre-processed”. This enables assets to be imported / converted / optimized ahead of time.

Assets will be read from their unprocessed AssetSource (defaults to the assets folder), processed according to their AssetMeta, and written to their processed AssetSource (defaults to the imported_assets/Default folder).

By default, this assumes the processor has already been run. It will load assets from their final processed AssetReader.

When developing an app, you should enable the asset_processor cargo feature, which will run the asset processor at startup. This should generally be used in combination with the file_watcher cargo feature, which enables hot-reloading of assets that have changed. When both features are enabled, changes to “original/source assets” will be detected, the asset will be re-processed, and then the final processed asset will be hot-reloaded in the app.

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impl Debug for AssetMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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