pub enum AssetSourceId<'a> {
Default,
Name(CowArc<'a, str>),
}
Expand description
A reference to an “asset source”, which maps to an AssetReader
and/or AssetWriter
.
AssetSourceId::Default
corresponds to “default asset paths” that don’t specify a source:/path/to/asset.png
AssetSourceId::Name
corresponds to asset paths that do specify a source:remote://path/to/asset.png
, whereremote
is the name.
Variants§
Implementations§
Source§impl<'a> AssetSourceId<'a>
impl<'a> AssetSourceId<'a>
Sourcepub fn new(source: Option<impl Into<CowArc<'a, str>>>) -> AssetSourceId<'a>
pub fn new(source: Option<impl Into<CowArc<'a, str>>>) -> AssetSourceId<'a>
Creates a new AssetSourceId
Sourcepub fn as_str(&self) -> Option<&str>
pub fn as_str(&self) -> Option<&str>
Returns None
if this is AssetSourceId::Default
and Some
containing the
name if this is AssetSourceId::Name
.
Sourcepub fn into_owned(self) -> AssetSourceId<'static>
pub fn into_owned(self) -> AssetSourceId<'static>
If this is not already an owned / static id, create one. Otherwise, it will return itself (with a static lifetime).
Sourcepub fn clone_owned(&self) -> AssetSourceId<'static>
pub fn clone_owned(&self) -> AssetSourceId<'static>
Clones into an owned [AssetSourceId<'static>
].
This is equivalent to .clone().into_owned()
.
Trait Implementations§
Source§impl<'a> Clone for AssetSourceId<'a>
impl<'a> Clone for AssetSourceId<'a>
Source§fn clone(&self) -> AssetSourceId<'a>
fn clone(&self) -> AssetSourceId<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'a> Debug for AssetSourceId<'a>
impl<'a> Debug for AssetSourceId<'a>
Source§impl<'a> Default for AssetSourceId<'a>
impl<'a> Default for AssetSourceId<'a>
Source§fn default() -> AssetSourceId<'a>
fn default() -> AssetSourceId<'a>
Returns the “default value” for a type. Read more
Source§impl<'a> Display for AssetSourceId<'a>
impl<'a> Display for AssetSourceId<'a>
Source§impl<'a, 'b> From<&'a AssetSourceId<'b>> for AssetSourceId<'b>
impl<'a, 'b> From<&'a AssetSourceId<'b>> for AssetSourceId<'b>
Source§fn from(value: &'a AssetSourceId<'b>) -> Self
fn from(value: &'a AssetSourceId<'b>) -> Self
Converts to this type from the input type.
Source§impl From<&'static str> for AssetSourceId<'static>
impl From<&'static str> for AssetSourceId<'static>
Source§impl From<String> for AssetSourceId<'static>
impl From<String> for AssetSourceId<'static>
Source§impl<'a> Hash for AssetSourceId<'a>
impl<'a> Hash for AssetSourceId<'a>
Source§impl<'a> PartialEq for AssetSourceId<'a>
impl<'a> PartialEq for AssetSourceId<'a>
impl<'a> Eq for AssetSourceId<'a>
Auto Trait Implementations§
impl<'a> Freeze for AssetSourceId<'a>
impl<'a> RefUnwindSafe for AssetSourceId<'a>
impl<'a> Send for AssetSourceId<'a>
impl<'a> Sync for AssetSourceId<'a>
impl<'a> Unpin for AssetSourceId<'a>
impl<'a> UnwindSafe for AssetSourceId<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> FromWorld for Twhere
T: Default,
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T: Default,
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using data from the given World
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