Function late_deferred_prepass
Source pub fn late_deferred_prepass(
world: &World,
view: ViewQuery<'_, '_, (&'static ExtractedCamera, &'static ExtractedView, &'static ViewDepthTexture, &'static ViewPrepassTextures, Option<&'static MainPassResolutionOverride>, Has<OcclusionCulling>, Has<NoIndirectDrawing>)>,
opaque_deferred_phases: Res<'_, ViewBinnedRenderPhases<Opaque3dDeferred>>,
alpha_mask_deferred_phases: Res<'_, ViewBinnedRenderPhases<AlphaMask3dDeferred>>,
ctx: RenderContext<'_, '_>,
)