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late_deferred_prepass

Function late_deferred_prepass 

Source
pub fn late_deferred_prepass(
    world: &World,
    view: ViewQuery<'_, '_, (&'static ExtractedCamera, &'static ExtractedView, &'static ViewDepthTexture, &'static ViewPrepassTextures, Option<&'static MainPassResolutionOverride>, Has<OcclusionCulling>, Has<NoIndirectDrawing>)>,
    opaque_deferred_phases: Res<'_, ViewBinnedRenderPhases<Opaque3dDeferred>>,
    alpha_mask_deferred_phases: Res<'_, ViewBinnedRenderPhases<AlphaMask3dDeferred>>,
    ctx: RenderContext<'_, '_>,
)