pub struct ViewPrepassTextures {
pub depth: Option<ColorAttachment>,
pub normal: Option<ColorAttachment>,
pub motion_vectors: Option<ColorAttachment>,
pub deferred: Option<ColorAttachment>,
pub deferred_lighting_pass_id: Option<ColorAttachment>,
pub size: Extent3d,
}
Expand description
Textures that are written to by the prepass.
This component will only be present if any of the relevant prepass components are also present.
Fields§
§depth: Option<ColorAttachment>
The depth texture generated by the prepass.
Exists only if DepthPrepass
is added to the ViewTarget
normal: Option<ColorAttachment>
The normals texture generated by the prepass.
Exists only if NormalPrepass
is added to the ViewTarget
motion_vectors: Option<ColorAttachment>
The motion vectors texture generated by the prepass.
Exists only if MotionVectorPrepass
is added to the ViewTarget
deferred: Option<ColorAttachment>
The deferred gbuffer generated by the deferred pass.
Exists only if DeferredPrepass
is added to the ViewTarget
deferred_lighting_pass_id: Option<ColorAttachment>
A texture that specifies the deferred lighting pass id for a material.
Exists only if DeferredPrepass
is added to the ViewTarget
size: Extent3d
The size of the textures.
Implementations§
Source§impl ViewPrepassTextures
impl ViewPrepassTextures
pub fn depth_view(&self) -> Option<&TextureView>
pub fn normal_view(&self) -> Option<&TextureView>
pub fn motion_vectors_view(&self) -> Option<&TextureView>
pub fn deferred_view(&self) -> Option<&TextureView>
Trait Implementations§
Source§impl Component for ViewPrepassTextures
impl Component for ViewPrepassTextures
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
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requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
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Registers required components.
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.Source§fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
fn on_add() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
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E: EntityMapper,
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When deriving Component
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Read moreAuto Trait Implementations§
impl Freeze for ViewPrepassTextures
impl !RefUnwindSafe for ViewPrepassTextures
impl Send for ViewPrepassTextures
impl Sync for ViewPrepassTextures
impl Unpin for ViewPrepassTextures
impl !UnwindSafe for ViewPrepassTextures
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