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fullscreen_material_system

Function fullscreen_material_system 

Source
pub fn fullscreen_material_system<T: FullscreenMaterial>(
    view: ViewQuery<'_, '_, (&ViewTarget, &DynamicUniformIndex<T>, &FullscreenMaterialBindGroup<T>, &FullscreenMaterialPipelineId<T>)>,
    pipeline_cache: Res<'_, PipelineCache>,
    ctx: RenderContext<'_, '_>,
    pass_label: Local<'_, String>,
)