pub fn fullscreen_material_system<T: FullscreenMaterial>(
view: ViewQuery<'_, '_, (&ViewTarget, &DynamicUniformIndex<T>, &FullscreenMaterialBindGroup<T>, &FullscreenMaterialPipelineId<T>)>,
pipeline_cache: Res<'_, PipelineCache>,
ctx: RenderContext<'_, '_>,
pass_label: Local<'_, String>,
)