Expand description
This is mostly a pluginified version of the custom_post_processing example
The plugin will create a new system that runs a fullscreen triangle.
Users need to use the FullscreenMaterial trait to define the parameters like ordering.
Structs§
- Fullscreen
Material Bind Group - Holds the bind groups for both main textures
- Fullscreen
Material Pipeline - Fullscreen
Material Pipeline Id - Fullscreen
Material Plugin
Traits§
- Fullscreen
Material - A trait to define a material that will render to the entire screen using a fullscreen triangle.