pub fn oit_resolve(
view: ViewQuery<'_, '_, (&ExtractedCamera, &ViewTarget, &ViewUniformOffset, &OitResolvePipelineId, &ViewDepthTexture, Option<&MainPassResolutionOverride>, Has<DepthPrepass>)>,
resolve_pipeline: Option<Res<'_, OitResolvePipeline>>,
bind_group: Option<Res<'_, OitResolveBindGroup>>,
pipeline_cache: Res<'_, PipelineCache>,
ctx: RenderContext<'_, '_>,
)