Function tonemapping
Source pub fn tonemapping(
view: ViewQuery<'_, '_, (&ExtractedCamera, &ViewUniformOffset, &ViewTarget, &ViewTonemappingPipeline, &Tonemapping)>,
pipeline_cache: Res<'_, PipelineCache>,
tonemapping_pipeline: Res<'_, TonemappingPipeline>,
gpu_images: Res<'_, RenderAssets<GpuImage>>,
fallback_image: Res<'_, FallbackImage>,
view_uniforms: Res<'_, ViewUniforms>,
tonemapping_luts: Res<'_, TonemappingLuts>,
cache: Local<'_, TonemappingBindGroupCache>,
ctx: RenderContext<'_, '_>,
)