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tonemapping

Function tonemapping 

Source
pub fn tonemapping(
    view: ViewQuery<'_, '_, (&ExtractedCamera, &ViewUniformOffset, &ViewTarget, &ViewTonemappingPipeline, &Tonemapping)>,
    pipeline_cache: Res<'_, PipelineCache>,
    tonemapping_pipeline: Res<'_, TonemappingPipeline>,
    gpu_images: Res<'_, RenderAssets<GpuImage>>,
    fallback_image: Res<'_, FallbackImage>,
    view_uniforms: Res<'_, ViewUniforms>,
    tonemapping_luts: Res<'_, TonemappingLuts>,
    cache: Local<'_, TonemappingBindGroupCache>,
    ctx: RenderContext<'_, '_>,
)