Structs§
- Tonemapping
Luts - 3D LUT (look up table) textures used for tonemapping
- Tonemapping
Pipeline - Tonemapping
Pipeline Key - Tonemapping
Pipeline KeyFlags - Various flags describing what tonemapping needs to do.
- Tonemapping
Plugin - View
Tonemapping Pipeline
Enums§
- Deband
Dither - Enables a debanding shader that applies dithering to mitigate color banding in the final image for a given
Cameraentity. - Tonemapping
- Optionally enables a tonemapping shader that attempts to map linear input stimulus into a perceptually uniform image for a given
Cameraentity.
Functions§
- check_
tonemapping_ none - Warns when a camera has
Tonemapping::Nonetogether withDebandDither::Enabledor a non-defaultColorGrading, since neither has any effect without tonemapping. - get_
lut_ bind_ group_ layout_ entries - get_
lut_ bindings - init_
tonemapping_ pipeline - lut_
placeholder - prepare_
view_ tonemapping_ pipelines - tonemapping