pub trait ReflectCommandExt {
// Required methods
fn insert_reflect(&mut self, component: Box<dyn Reflect>) -> &mut Self;
fn insert_reflect_with_registry<T: Resource + AsRef<TypeRegistry>>(
&mut self,
component: Box<dyn Reflect>,
) -> &mut Self;
fn remove_reflect(
&mut self,
component_type_name: impl Into<Cow<'static, str>>,
) -> &mut Self;
fn remove_reflect_with_registry<T: Resource + AsRef<TypeRegistry>>(
&mut self,
component_type_name: impl Into<Cow<'static, str>>,
) -> &mut Self;
}
bevy_reflect
only.Expand description
An extension trait for EntityCommands
for reflection related functions
Required Methods§
Sourcefn insert_reflect(&mut self, component: Box<dyn Reflect>) -> &mut Self
fn insert_reflect(&mut self, component: Box<dyn Reflect>) -> &mut Self
Adds the given boxed reflect component to the entity using the reflection data in
AppTypeRegistry
.
This will overwrite any previous component of the same type.
§Panics
- If the entity doesn’t exist.
- If
AppTypeRegistry
does not have the reflection data for the givenComponent
. - If the component data is invalid. See
Reflect::apply
for further details. - If
AppTypeRegistry
is not present in theWorld
.
§Note
Prefer to use the typed EntityCommands::insert
if possible. Adding a reflected component
is much slower.
§Example
// Note that you need to register the component type in the AppTypeRegistry prior to using
// reflection. You can use the helpers on the App with `app.register_type::<ComponentA>()`
// or write to the TypeRegistry directly to register all your components
// A resource that can hold any component that implements reflect as a boxed reflect component
#[derive(Resource)]
struct Prefab{
component: Box<dyn Reflect>,
}
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct ComponentA(u32);
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct ComponentB(String);
fn insert_reflect_component(
mut commands: Commands,
mut prefab: ResMut<Prefab>
) {
// Create a set of new boxed reflect components to use
let boxed_reflect_component_a: Box<dyn Reflect> = Box::new(ComponentA(916));
let boxed_reflect_component_b: Box<dyn Reflect> = Box::new(ComponentB("NineSixteen".to_string()));
// You can overwrite the component in the resource with either ComponentA or ComponentB
prefab.component = boxed_reflect_component_a;
prefab.component = boxed_reflect_component_b;
// No matter which component is in the resource and without knowing the exact type, you can
// use the insert_reflect entity command to insert that component into an entity.
commands
.spawn_empty()
.insert_reflect(prefab.component.clone_value());
}
Sourcefn insert_reflect_with_registry<T: Resource + AsRef<TypeRegistry>>(
&mut self,
component: Box<dyn Reflect>,
) -> &mut Self
fn insert_reflect_with_registry<T: Resource + AsRef<TypeRegistry>>( &mut self, component: Box<dyn Reflect>, ) -> &mut Self
Sourcefn remove_reflect(
&mut self,
component_type_name: impl Into<Cow<'static, str>>,
) -> &mut Self
fn remove_reflect( &mut self, component_type_name: impl Into<Cow<'static, str>>, ) -> &mut Self
Removes from the entity the component with the given type name registered in AppTypeRegistry
.
Does nothing if the entity does not have a component of the same type, if AppTypeRegistry
does not contain the reflection data for the given component, or if the entity does not exist.
§Note
Prefer to use the typed EntityCommands::remove
if possible. Removing a reflected component
is much slower.
§Example
// Note that you need to register the component type in the AppTypeRegistry prior to using
// reflection. You can use the helpers on the App with `app.register_type::<ComponentA>()`
// or write to the TypeRegistry directly to register all your components
// A resource that can hold any component that implements reflect as a boxed reflect component
#[derive(Resource)]
struct Prefab{
entity: Entity,
component: Box<dyn Reflect>,
}
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct ComponentA(u32);
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct ComponentB(String);
fn remove_reflect_component(
mut commands: Commands,
prefab: Res<Prefab>
) {
// Prefab can hold any boxed reflect component. In this case either
// ComponentA or ComponentB. No matter which component is in the resource though,
// we can attempt to remove any component of that same type from an entity.
commands.entity(prefab.entity)
.remove_reflect(prefab.component.reflect_type_path().to_owned());
}
Sourcefn remove_reflect_with_registry<T: Resource + AsRef<TypeRegistry>>(
&mut self,
component_type_name: impl Into<Cow<'static, str>>,
) -> &mut Self
fn remove_reflect_with_registry<T: Resource + AsRef<TypeRegistry>>( &mut self, component_type_name: impl Into<Cow<'static, str>>, ) -> &mut Self
Same as remove_reflect
, but using the T
resource as type registry instead of
AppTypeRegistry
.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.