bevy_ecs::bundle

Trait Bundle

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pub unsafe trait Bundle:
    DynamicBundle
    + Send
    + Sync
    + 'static {
    // Required method
    fn get_component_ids(
        components: &Components,
        ids: &mut impl FnMut(Option<ComponentId>),
    );
}
Expand description

The Bundle trait enables insertion and removal of Components from an entity.

Implementors of the Bundle trait are called ‘bundles’.

Each bundle represents a static set of Component types. Currently, bundles can only contain one of each Component, and will panic once initialised if this is not met.

§Insertion

The primary use for bundles is to add a useful collection of components to an entity.

Adding a value of bundle to an entity will add the components from the set it represents to the entity. The values of these components are taken from the bundle. If an entity already had one of these components, the entity’s original component value will be overwritten.

Importantly, bundles are only their constituent set of components. You should not use bundles as a unit of behavior. The behavior of your app can only be considered in terms of components, as systems, which drive the behavior of a bevy application, operate on combinations of components.

This rule is also important because multiple bundles may contain the same component type, calculated in different ways — adding both of these bundles to one entity would create incoherent behavior. This would be unexpected if bundles were treated as an abstraction boundary, as the abstraction would be unmaintainable for these cases. For example, both Camera3dBundle and Camera2dBundle contain the CameraRenderGraph component, but specifying different render graphs to use. If the bundles were both added to the same entity, only one of these two bundles would work.

For this reason, there is intentionally no Query to match whether an entity contains the components of a bundle. Queries should instead only select the components they logically operate on.

§Removal

Bundles are also used when removing components from an entity.

Removing a bundle from an entity will remove any of its components attached to the entity from the entity. That is, if the entity does not have all the components of the bundle, those which are present will be removed.

§Implementors

Every type which implements Component also implements Bundle, since Component types can be added to or removed from an entity.

Additionally, Tuples of bundles are also Bundle (with up to 15 bundles). These bundles contain the items of the ‘inner’ bundles. This is a convenient shorthand which is primarily used when spawning entities. For example, spawning an entity using the bundle (SpriteBundle {...}, PlayerMarker) will spawn an entity with components required for a 2d sprite, and the PlayerMarker component.

unit, otherwise known as (), is a Bundle containing no components (since it can also be considered as the empty tuple). This can be useful for spawning large numbers of empty entities using World::spawn_batch.

Tuple bundles can be nested, which can be used to create an anonymous bundle with more than 15 items. However, in most cases where this is required, the derive macro Bundle should be used instead. The derived Bundle implementation contains the items of its fields, which all must implement Bundle. As explained above, this includes any Component type, and other derived bundles.

If you want to add PhantomData to your Bundle you have to mark it with #[bundle(ignore)].

use bevy_ecs::{component::Component, bundle::Bundle};

#[derive(Component)]
struct XPosition(i32);
#[derive(Component)]
struct YPosition(i32);

#[derive(Bundle)]
struct PositionBundle {
    // A bundle can contain components
    x: XPosition,
    y: YPosition,
}

// You have to implement `Default` for ignored field types in bundle structs.
#[derive(Default)]
struct Other(f32);

#[derive(Bundle)]
struct NamedPointBundle<T: Send + Sync + 'static> {
    // Or other bundles
    a: PositionBundle,
    // In addition to more components
    z: PointName,

    // when you need to use `PhantomData` you have to mark it as ignored
    #[bundle(ignore)]
    _phantom_data: PhantomData<T>
}

#[derive(Component)]
struct PointName(String);

§Safety

Manual implementations of this trait are unsupported. That is, there is no safe way to implement this trait, and you must not do so. If you want a type to implement Bundle, you must use derive@Bundle.

Required Methods§

Source

fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementations on Foreign Types§

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impl Bundle for ()

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle> Bundle for (B0,)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle> Bundle for (B0, B1)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle> Bundle for (B0, B1, B2)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle> Bundle for (B0, B1, B2, B3)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle> Bundle for (B0, B1, B2, B3, B4)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle> Bundle for (B0, B1, B2, B3, B4, B5)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle, B7: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6, B7)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle, B7: Bundle, B8: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6, B7, B8)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle, B7: Bundle, B8: Bundle, B9: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6, B7, B8, B9)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle, B7: Bundle, B8: Bundle, B9: Bundle, B10: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6, B7, B8, B9, B10)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle, B7: Bundle, B8: Bundle, B9: Bundle, B10: Bundle, B11: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle, B7: Bundle, B8: Bundle, B9: Bundle, B10: Bundle, B11: Bundle, B12: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B12)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle, B7: Bundle, B8: Bundle, B9: Bundle, B10: Bundle, B11: Bundle, B12: Bundle, B13: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B12, B13)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

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impl<B0: Bundle, B1: Bundle, B2: Bundle, B3: Bundle, B4: Bundle, B5: Bundle, B6: Bundle, B7: Bundle, B8: Bundle, B9: Bundle, B10: Bundle, B11: Bundle, B12: Bundle, B13: Bundle, B14: Bundle> Bundle for (B0, B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B12, B13, B14)

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Implementors§

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impl<C: Component> Bundle for C