SystemSets

Struct SystemSets 

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pub struct SystemSets { /* private fields */ }
Expand description

Container for system sets in a schedule.

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impl SystemSets

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pub fn len(&self) -> usize

Returns the number of system sets in this container.

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pub fn is_empty(&self) -> bool

Returns true if this container is empty.

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pub fn contains(&self, set: impl SystemSet) -> bool

Returns true if the given set is present in this container.

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pub fn get(&self, key: SystemSetKey) -> Option<&dyn SystemSet>

Returns a reference to the system set with the given key, if it exists.

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pub fn get_key(&self, set: InternedSystemSet) -> Option<SystemSetKey>

Returns the key for the given system set, returns None if it does not exist.

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pub fn get_key_or_insert(&mut self, set: InternedSystemSet) -> SystemSetKey

Returns the key for the given system set, inserting it into this container if it does not already exist.

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pub fn has_conditions(&self, key: SystemSetKey) -> bool

Returns true if the system set with the given key has conditions.

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pub fn get_conditions( &self, key: SystemSetKey, ) -> Option<&[ConditionWithAccess]>

Returns a reference to the conditions for the system set with the given key, if it exists.

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pub fn get_conditions_mut( &mut self, key: SystemSetKey, ) -> Option<&mut Vec<ConditionWithAccess>>

Returns a mutable reference to the conditions for the system set with the given key, if it exists.

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pub fn iter( &self, ) -> impl Iterator<Item = (SystemSetKey, &dyn SystemSet, &[ConditionWithAccess])>

Returns an iterator over all system sets in this container, along with their conditions.

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pub fn insert( &mut self, set: InternedSystemSet, new_conditions: Vec<Box<dyn ReadOnlySystem<In = (), Out = bool>>>, ) -> SystemSetKey

Inserts conditions for a system set into the container, and queues the newly added conditions to be initialized later in SystemSets::initialize.

If the set was not already present in the container, it is added automatically.

We have to defer initialization of system set conditions in the container until we have &mut World access, so we store these in a list until SystemSets::initialize is called. This is usually done upon the first run of the schedule.

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pub fn is_initialized(&self) -> bool

Returns true if all system sets’ conditions in this container have been initialized.

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pub fn initialize(&mut self, world: &mut World)

Initializes all system sets’ conditions that have not been initialized yet. Because a system set’s conditions may be appended to multiple times, we track which conditions were added since the last initialization and only initialize those.

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pub fn check_type_set_ambiguity( &self, set_systems: &DagGroups<SystemSetKey, SystemKey>, ambiguous_with: &UnGraph<NodeId>, dependency: &DiGraph<NodeId>, ) -> Result<(), SystemTypeSetAmbiguityError>

Ensures that there are no edges to system-type sets that have multiple instances.

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impl Default for SystemSets

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fn default() -> SystemSets

Returns the “default value” for a type. Read more
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impl Index<SystemSetKey> for SystemSets

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type Output = dyn SystemSet

The returned type after indexing.
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fn index(&self, key: SystemSetKey) -> &Self::Output

Performs the indexing (container[index]) operation. Read more

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