pub struct Resources<const SEND: bool> { /* private fields */ }
Implementations§
Source§impl<const SEND: bool> Resources<SEND>
impl<const SEND: bool> Resources<SEND>
Sourcepub fn iter(&self) -> impl Iterator<Item = (ComponentId, &ResourceData<SEND>)>
pub fn iter(&self) -> impl Iterator<Item = (ComponentId, &ResourceData<SEND>)>
Iterate over all resources that have been initialized, i.e. given a ComponentId
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if there are no resources stored in the World
,
false otherwise.
Sourcepub fn get(&self, component_id: ComponentId) -> Option<&ResourceData<SEND>>
pub fn get(&self, component_id: ComponentId) -> Option<&ResourceData<SEND>>
Gets read-only access to a resource, if it exists.
Trait Implementations§
Auto Trait Implementations§
impl<const SEND: bool> Freeze for Resources<SEND>
impl<const SEND: bool> !RefUnwindSafe for Resources<SEND>
impl<const SEND: bool> !Send for Resources<SEND>
impl<const SEND: bool> !Sync for Resources<SEND>
impl<const SEND: bool> Unpin for Resources<SEND>
impl<const SEND: bool> UnwindSafe for Resources<SEND>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
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T: Any,
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’s.Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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