pub struct SystemId<I: SystemInput = (), O = ()> { /* private fields */ }
Expand description
An identifier for a registered system.
These are opaque identifiers, keyed to a specific World
,
and are created via World::register_system
.
Implementations§
Trait Implementations§
Source§impl<I: SystemInput, O> Clone for SystemId<I, O>
impl<I: SystemInput, O> Clone for SystemId<I, O>
Source§impl<I: SystemInput, O> Debug for SystemId<I, O>
impl<I: SystemInput, O> Debug for SystemId<I, O>
Source§impl<I: SystemInput, O> Hash for SystemId<I, O>
impl<I: SystemInput, O> Hash for SystemId<I, O>
Source§impl<I: SystemInput, O> PartialEq for SystemId<I, O>
impl<I: SystemInput, O> PartialEq for SystemId<I, O>
impl<I: SystemInput, O> Copy for SystemId<I, O>
impl<I: SystemInput, O> Eq for SystemId<I, O>
Auto Trait Implementations§
impl<I, O> Freeze for SystemId<I, O>
impl<I, O> RefUnwindSafe for SystemId<I, O>
impl<I, O> Send for SystemId<I, O>
impl<I, O> Sync for SystemId<I, O>
impl<I, O> Unpin for SystemId<I, O>
impl<I, O> UnwindSafe for SystemId<I, O>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<Q, K> Equivalent<K> for Q
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