pub struct EguiBevyPaintCallback(/* private fields */);
Expand description
Callback to execute custom ‘wgpu’ rendering inside EguiNode
render graph node.
Rendering can be implemented using for example:
- native wgpu rendering libraries,
- or with
bevy_render::render_phase
approach.
Implementations§
Source§impl EguiBevyPaintCallback
impl EguiBevyPaintCallback
Sourcepub fn new_paint_callback<T>(rect: Rect, callback: T) -> PaintCallbackwhere
T: EguiBevyPaintCallbackImpl + 'static,
pub fn new_paint_callback<T>(rect: Rect, callback: T) -> PaintCallbackwhere
T: EguiBevyPaintCallbackImpl + 'static,
Creates a new egui::epaint::PaintCallback
from a callback trait instance.
Auto Trait Implementations§
impl Freeze for EguiBevyPaintCallback
impl !RefUnwindSafe for EguiBevyPaintCallback
impl Send for EguiBevyPaintCallback
impl Sync for EguiBevyPaintCallback
impl Unpin for EguiBevyPaintCallback
impl !UnwindSafe for EguiBevyPaintCallback
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