pub struct EguiPipeline {
pub transform_bind_group_layout: BindGroupLayout,
pub texture_bind_group_layout: BindGroupLayout,
}
Expand description
Egui render pipeline.
Fields§
§transform_bind_group_layout: BindGroupLayout
Transform bind group layout.
texture_bind_group_layout: BindGroupLayout
Texture bind group layout.
Trait Implementations§
Source§impl FromWorld for EguiPipeline
impl FromWorld for EguiPipeline
Source§fn from_world(render_world: &mut World) -> Self
fn from_world(render_world: &mut World) -> Self
Creates
Self
using data from the given World
.Source§impl SpecializedRenderPipeline for EguiPipeline
impl SpecializedRenderPipeline for EguiPipeline
type Key = EguiPipelineKey
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor
impl Resource for EguiPipeline
Auto Trait Implementations§
impl Freeze for EguiPipeline
impl !RefUnwindSafe for EguiPipeline
impl Send for EguiPipeline
impl Sync for EguiPipeline
impl Unpin for EguiPipeline
impl !UnwindSafe for EguiPipeline
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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