pub fn write_keyboard_input_events_system(
modifier_keys_state: Res<'_, ModifierKeysState>,
focused_non_window_egui_context: Option<Res<'_, FocusedNonWindowEguiContext>>,
keyboard_input_reader: EventReader<'_, '_, KeyboardInput>,
egui_input_event_writer: EventWriter<'_, EguiInputEvent>,
egui_contexts: Query<'_, '_, &EguiContextSettings, With<EguiContext>>,
)
Expand description
Reads KeyboardInput
events and wraps them into EguiInputEvent
, can redirect events to FocusedNonWindowEguiContext
.