Struct FocusedNonWindowEguiContext

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pub struct FocusedNonWindowEguiContext(pub Entity);
Expand description

Stores an entity of a focused non-window context (to push keyboard events to).

The resource won’t exist if no context is focused, Option<Res<HoveredNonWindowEguiContext>> must be used to read from it. If the HoveredNonWindowEguiContext resource exists, the FocusedNonWindowEguiContext resource will get inserted on mouse button press or touch start event (and removed if no hovered non-window context exists respectively).

Atm, it’s up to users to update HoveredNonWindowEguiContext and EguiContextPointerPosition. We might be able to add proper bevy_picking support for world space UI once [bevy_picking::backend::HitData] starts exposing triangle index or UV.

Updating focused contexts happens during crate::EguiInputSet::FocusContext, see write_pointer_button_events_system and write_window_touch_events_system.

Tuple Fields§

§0: Entity

Trait Implementations§

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impl Resource for FocusedNonWindowEguiContext
where Self: Send + Sync + 'static,

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