pub fn write_window_pointer_moved_events_system(
cursor_moved_reader: EventReader<'_, '_, CursorMoved>,
egui_input_event_writer: EventWriter<'_, EguiInputEvent>,
egui_contexts: Query<'_, '_, (&EguiContextSettings, &mut EguiContextPointerPosition), (With<EguiContext>, With<Window>)>,
)
Expand description
Reads MouseButtonInput
events and wraps them into EguiInputEvent
(only for window contexts).